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A Demo Project for the UnrealEngineSDK
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Event called when new sub-step is loaded. More...
#include <NewSubStepLoadedEvent.h>
Public Member Functions | |
| virtual FCompareResult | CompareEvent (const UBaseEvent *Event) const |
| APlayerController * | GetExecutor () const |
| const FGuid & | GetGuid () const |
| void | Initialize (APlayerController *NewExecutor) |
| void | Initialize (APlayerController *newExecutor, FStoryStep currentSubStep, bool subStepCompleted) |
| virtual bool | Lock () final |
| virtual void | Unlock () final |
Public Attributes | |
| FStoryStep | CurrentSubStep |
| bool | SubStepCompleted |
Private Member Functions | |
| GENERATED_BODY () | |
Private Attributes | |
| APlayerController * | Executor |
| UPROPERTY() | |
| FGuid | Guid |
| TAtomic< int32 > | ListenersNum |
Event called when new sub-step is loaded.
UCLASS()
Definition at line 17 of file NewSubStepLoadedEvent.h.
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inlinevirtualinherited |
Definition at line 95 of file BaseEvent.h.
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private |
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inherited |
Definition at line 15 of file BaseEvent.cpp.
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inlineinherited |
Definition at line 90 of file BaseEvent.h.
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inherited |
Definition at line 10 of file BaseEvent.cpp.
| void UNewSubStepLoadedEvent::Initialize | ( | APlayerController * | newExecutor, |
| FStoryStep | currentSubStep, | ||
| bool | subStepCompleted ) |
Definition at line 3 of file NewSubStepLoadedEvent.cpp.
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finalvirtualinherited |
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finalvirtualinherited |
Definition at line 36 of file BaseEvent.cpp.
| FStoryStep UNewSubStepLoadedEvent::CurrentSubStep |
Definition at line 25 of file NewSubStepLoadedEvent.h.
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privateinherited |
UPROPERTY()
Definition at line 109 of file BaseEvent.h.
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privateinherited |
Definition at line 110 of file BaseEvent.h.
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privateinherited |
Definition at line 112 of file BaseEvent.h.
| bool UNewSubStepLoadedEvent::SubStepCompleted |
Definition at line 26 of file NewSubStepLoadedEvent.h.