Data asset class representing information for a buttons list widget.
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#include <UIData.h>
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| bool | bCanRotate = true |
| | UPROPERTY(EditAnywhere, BlueprintReadWrite)
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| bool | bConfirmButton = true |
| | UPROPERTY(EditAnywhere, BlueprintReadWrite)
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| bool | bConfirmSelection = true |
| | UPROPERTY(EditAnywhere, BlueprintReadWrite)
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| bool | bIsUpdateRequest = false |
| | UPROPERTY(EditAnywhere, BlueprintReadWrite)
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| bool | bModal = false |
| | UPROPERTY(EditAnywhere, BlueprintReadWrite)
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| bool | bPlayOpenCloseSound = true |
| | UPROPERTY(EditAnywhere, BlueprintReadWrite)
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| bool | bUseTouchToInteractWithWidget |
| | UPROPERTY(EditAnywhere, BlueprintReadWrite)
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| int32 | ClosingDistanceCm = -1.0f |
| | UPROPERTY(EditAnywhere, BlueprintReadWrite)
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| FString | ConfirmButtonLabel = "Confirm" |
| | UPROPERTY(EditAnywhere, BlueprintReadWrite)
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| UDataTable * | DTButtonsList |
| | UPROPERTY(EditAnywhere, BlueprintReadWrite)
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| FGuid | Guid |
| | UPROPERTY()
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| FText | Heading = FText::FromString(TEXT("Heading")) |
| | UPROPERTY(EditAnywhere, BlueprintReadWrite)
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| FVector | Location |
| | UPROPERTY(EditAnywhere, BlueprintReadWrite, meta = (EditCondition = "UseCustomWidgetPosition == true", EditConditionHides))
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| FRotator | Rotator |
| | UPROPERTY(EditAnywhere, BlueprintReadWrite, meta = (EditCondition = "UseCustomWidgetPosition == true", EditConditionHides))
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| bool | UseCustomWidgetPosition |
| | UPROPERTY(EditAnywhere, BlueprintReadWrite)
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| TSubclassOf< UBasicWidget > | WidgetClass |
| | UPROPERTY(EditAnywhere, BlueprintReadWrite)
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Data asset class representing information for a buttons list widget.
UCLASS(BlueprintType)
Definition at line 187 of file UIData.h.
◆ GENERATED_BODY()
| UButtonsListWidgetInfo::GENERATED_BODY |
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private |
◆ SetRefreshableById()
| void UBasicWidgetInfo::SetRefreshableById |
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const FGuid & | PrevInfoGuid | ) |
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inlineinherited |
◆ SetupAsRefreshData()
| void UBasicWidgetInfo::SetupAsRefreshData |
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const FGuid & | PrevInfoGuid | ) |
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inlineinherited |
◆ Update()
| virtual void UButtonsListWidgetInfo::Update |
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const UBasicWidgetInfo * | InNewData | ) |
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inlineoverridevirtual |
◆ bCanRotate
| bool UBasicWidgetInfo::bCanRotate = true |
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inheritedEditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite)
Definition at line 127 of file UIData.h.
◆ bConfirmButton
| bool UButtonsListWidgetInfo::bConfirmButton = true |
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite)
Definition at line 217 of file UIData.h.
◆ bConfirmSelection
| bool UButtonsListWidgetInfo::bConfirmSelection = true |
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite)
Definition at line 231 of file UIData.h.
◆ bIsUpdateRequest
| bool UBasicWidgetInfo::bIsUpdateRequest = false |
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inheritedEditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite)
Definition at line 120 of file UIData.h.
◆ bModal
| bool UBasicWidgetInfo::bModal = false |
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inheritedEditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite)
If user opens same widget previous would close
Definition at line 113 of file UIData.h.
◆ bPlayOpenCloseSound
| bool UBasicWidgetInfo::bPlayOpenCloseSound = true |
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inheritedEditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite)
Definition at line 134 of file UIData.h.
◆ bUseTouchToInteractWithWidget
| bool UBasicWidgetInfo::bUseTouchToInteractWithWidget |
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inheritedEditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite)
Definition at line 141 of file UIData.h.
◆ ClosingDistanceCm
| int32 UBasicWidgetInfo::ClosingDistanceCm = -1.0f |
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inheritedEditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite)
The distance to automatically close in cm
Definition at line 163 of file UIData.h.
◆ ConfirmButtonLabel
| FString UButtonsListWidgetInfo::ConfirmButtonLabel = "Confirm" |
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite)
Definition at line 224 of file UIData.h.
◆ DTButtonsList
| UDataTable* UButtonsListWidgetInfo::DTButtonsList |
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EditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite)
Definition at line 210 of file UIData.h.
◆ Guid
| FGuid UBasicWidgetInfo::Guid |
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inherited |
◆ Heading
| FText UBasicWidgetInfo::Heading = FText::FromString(TEXT("Heading")) |
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inheritedEditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite)
Definition at line 103 of file UIData.h.
◆ Location
| FVector UBasicWidgetInfo::Location |
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inheritedEditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, meta = (EditCondition = "UseCustomWidgetPosition == true", EditConditionHides))
Definition at line 171 of file UIData.h.
◆ Rotator
| FRotator UBasicWidgetInfo::Rotator |
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inheritedEditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite, meta = (EditCondition = "UseCustomWidgetPosition == true", EditConditionHides))
Definition at line 177 of file UIData.h.
◆ UseCustomWidgetPosition
| bool UBasicWidgetInfo::UseCustomWidgetPosition |
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inheritedEditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite)
Definition at line 148 of file UIData.h.
◆ WidgetClass
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inheritedEditAnywhereBlueprintReadWrite |
UPROPERTY(EditAnywhere, BlueprintReadWrite)
Definition at line 96 of file UIData.h.
The documentation for this class was generated from the following file:
- SDKDemo/Plugins/UnrealEngineSDK/PixoCore/Source/PixoCore/Public/UI/UIData.h