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A Demo Project for the UnrealEngineSDK
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A material with 1 graphs. More...
#include "/PixoLobby/Assets/LobbyMap/HQ_ResidentialHouse/Materials/MasterMaterials/Mat_Masked"
Public Attributes | |
| float | Albedo |
| float | Color |
| float | Mask_Clamp |
| float | Normal |
| float | Rough__R__AO__G__Metallic__B_ |
| float | Roughness |
Private Member Functions | |
| void | Mat_Masked () |
A material with 1 graphs.
UDF Path: /PixoLobby /Assets /LobbyMap /HQ_ResidentialHouse /Materials /MasterMaterials /Mat_Masked
Config: Config/DefaultEngine.ini
Domain: Surface
Definition at line 13 of file Mat_Masked.h.
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privateMaterial |
| float Mat_Masked::Albedo |
Definition at line 21 of file Mat_Masked.h.
| float Mat_Masked::Color |
Definition at line 17 of file Mat_Masked.h.
| float Mat_Masked::Mask_Clamp |
Definition at line 16 of file Mat_Masked.h.
| float Mat_Masked::Normal |
Definition at line 20 of file Mat_Masked.h.
| float Mat_Masked::Rough__R__AO__G__Metallic__B_ |
Definition at line 19 of file Mat_Masked.h.
| float Mat_Masked::Roughness |
Definition at line 18 of file Mat_Masked.h.