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A Demo Project for the UnrealEngineSDK
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A material with 1 graphs. More...
#include "/Game/Blueprints/InteractiveObjects/Door/Materials/MI_PersonelDoor"
Public Attributes | |
| float | Colorizng |
| float | ColorMap |
| float | EmissiveColor |
| float | NormalMap |
| float | ObjectEmissive |
| float | StackedChannelMap |
Private Member Functions | |
| void | MI_PersonelDoor () |
A material with 1 graphs.
UDF Path: /Game /Blueprints /InteractiveObjects /Door /Materials /MI_PersonelDoor
Config: Config/DefaultEngine.ini
Domain: Surface
Definition at line 13 of file MI_PersonelDoor.h.
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privateMaterial |
| float MI_PersonelDoor::Colorizng |
Definition at line 16 of file MI_PersonelDoor.h.
| float MI_PersonelDoor::ColorMap |
Definition at line 19 of file MI_PersonelDoor.h.
| float MI_PersonelDoor::EmissiveColor |
Definition at line 18 of file MI_PersonelDoor.h.
| float MI_PersonelDoor::NormalMap |
Definition at line 20 of file MI_PersonelDoor.h.
| float MI_PersonelDoor::ObjectEmissive |
Definition at line 17 of file MI_PersonelDoor.h.
| float MI_PersonelDoor::StackedChannelMap |
Definition at line 21 of file MI_PersonelDoor.h.