Represents a UVRRootComponent to the scene manager.
Definition at line 395 of file VRRootComponent.cpp.
◆ FDrawVRCylinderSceneProxy()
| FDrawVRCylinderSceneProxy::FDrawVRCylinderSceneProxy |
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const UVRRootComponent * | InComponent | ) |
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◆ GetAllocatedSize()
| uint32 FDrawVRCylinderSceneProxy::GetAllocatedSize |
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void | | ) |
const |
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◆ GetDynamicMeshElements()
| virtual void FDrawVRCylinderSceneProxy::GetDynamicMeshElements |
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const TArray< const FSceneView * > & | Views, |
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const FSceneViewFamily & | ViewFamily, |
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uint32 | VisibilityMap, |
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FMeshElementCollector & | Collector ) const |
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◆ GetMemoryFootprint()
| virtual uint32 FDrawVRCylinderSceneProxy::GetMemoryFootprint |
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void | | ) |
const |
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inlineoverridevirtual |
◆ GetTypeHash()
| SIZE_T FDrawVRCylinderSceneProxy::GetTypeHash |
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const |
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◆ GetViewRelevance()
| virtual FPrimitiveViewRelevance FDrawVRCylinderSceneProxy::GetViewRelevance |
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const FSceneView * | View | ) |
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◆ UpdateTransform_RenderThread()
| void FDrawVRCylinderSceneProxy::UpdateTransform_RenderThread |
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const FTransform & | NewTransform, |
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float | NewHalfHeight, |
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bool | bIsSimulating ) |
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◆ bDrawOnlyIfSelected
| const uint32 FDrawVRCylinderSceneProxy::bDrawOnlyIfSelected |
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◆ bSimulating
| bool FDrawVRCylinderSceneProxy::bSimulating |
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◆ CapsuleHalfHeight
| float FDrawVRCylinderSceneProxy::CapsuleHalfHeight |
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◆ CapsuleRadius
| const float FDrawVRCylinderSceneProxy::CapsuleRadius |
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◆ LocalToWorld
| FMatrix FDrawVRCylinderSceneProxy::LocalToWorld |
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◆ ShapeColor
| FColor FDrawVRCylinderSceneProxy::ShapeColor |
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◆ VRCapsuleOffset
| const FVector FDrawVRCylinderSceneProxy::VRCapsuleOffset |
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private |
The documentation for this class was generated from the following file:
- SDKDemo/Plugins/UnrealEngineSDK/VRExpansionPlugin/VRExpansionPlugin/Source/VRExpansionPlugin/Private/VRRootComponent.cpp