A blueprint class with 2 graphs.
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#include "/Game/Blueprints/Base/DemoPixoVRPlayerController"
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| virtual void | BeginPlay () override |
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| void | ClientFadeIn (float FadeDuration) |
| | UFUNCTION(Client, Reliable)
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| void | ClientFadeOut (float FadeDuration) |
| | UFUNCTION(Client, Reliable)
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| void | FadeIn (float FadeDuration=1.0f) |
| | UFUNCTION(BlueprintCallable, Category = "Fade")
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| void | FadeOut (float FadeDuration=1.0f) |
| | UFUNCTION(BlueprintCallable, Category = "Fade")
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| void | OnCameraManagerCreated (APlayerCameraManager *CameraManager) |
| | UFUNCTION(BlueprintImplementableEvent, meta = (DisplayName = "OnCameraManagerCreated"), Category = Actor)
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| virtual void | PlayerTick (float DeltaTime) override |
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| void | PlayHapticFeedback (bool RightHand, float Duration, float Strength) |
| | UFUNCTION(BlueprintCallable, Category = "Haptic")
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| virtual void | SpawnPlayerCameraManager () override |
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| virtual void | Tick (float DeltaTime) override |
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A blueprint class with 2 graphs.
UDF Path: /Game /Blueprints /Base /DemoPixoVRPlayerController
Config: Config/DefaultEngine.ini
This blueprint is Data Only
Definition at line 12 of file ADemoPixoVRPlayerController_C.h.
◆ BeginPlay()
| void APixoVRPlayerController::BeginPlay |
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| ) |
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overridevirtualinherited |
◆ ClientFadeIn()
| void APixoVRPlayerController::ClientFadeIn |
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float | FadeDuration | ) |
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inheritedClientReliable |
UFUNCTION(Client, Reliable)
◆ ClientFadeOut()
| void APixoVRPlayerController::ClientFadeOut |
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float | FadeDuration | ) |
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inheritedClientReliable |
UFUNCTION(Client, Reliable)
◆ EventGraph()
| void ADemoPixoVRPlayerController_C::EventGraph |
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| ) |
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privateBlueprint |
◆ FadeIn()
| void APixoVRPlayerController::FadeIn |
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float | FadeDuration = 1.0f | ) |
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inheritedBlueprintCallable |
◆ FadeOpacityTimelineProgress()
| void APixoVRPlayerController::FadeOpacityTimelineProgress |
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float | Value | ) |
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privateinherited |
◆ FadeOut()
| void APixoVRPlayerController::FadeOut |
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float | FadeDuration = 1.0f | ) |
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inheritedBlueprintCallable |
◆ GENERATED_BODY()
| APixoVRPlayerController::GENERATED_BODY |
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| ) |
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privateinherited |
◆ ImmediateFadeIn()
| void APixoVRPlayerController::ImmediateFadeIn |
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| ) |
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privateinherited |
◆ ImmediateFadeOut()
| void APixoVRPlayerController::ImmediateFadeOut |
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privateinherited |
◆ OnCameraManagerCreated()
| void AVRBasePlayerController::OnCameraManagerCreated |
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APlayerCameraManager * | CameraManager | ) |
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inheritedBlueprintImplementableEvent |
UFUNCTION(BlueprintImplementableEvent, meta = (DisplayName = "OnCameraManagerCreated"), Category = Actor)
◆ PlayerTick()
| void AVRPlayerController::PlayerTick |
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float | DeltaTime | ) |
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overridevirtualinherited |
Processes player input (immediately after PlayerInput gets ticked) and calls UpdateRotation(). PlayerTick is only called if the PlayerController has a PlayerInput object. Therefore, it will only be called for locally controlled PlayerControllers. I am overriding this so that for VRCharacters it doesn't apply the view rotation and instead lets CMC handle it
Definition at line 44 of file VRPlayerController.cpp.
◆ PlayHapticFeedback()
| void APixoVRPlayerController::PlayHapticFeedback |
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bool | RightHand, |
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float | Duration, |
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float | Strength ) |
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inheritedBlueprintCallable |
◆ SpawnPlayerCameraManager()
| void AVRPlayerController::SpawnPlayerCameraManager |
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| ) |
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overridevirtualinherited |
◆ Tick()
| void APixoVRPlayerController::Tick |
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float | DeltaTime | ) |
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overridevirtualinherited |
◆ UserConstructionScript()
| void ADemoPixoVRPlayerController_C::UserConstructionScript |
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| ) |
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privateBlueprint |
◆ bDisableServerUpdateCamera
| bool AVRPlayerController::bDisableServerUpdateCamera |
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inheritedBlueprintReadWriteEditAnywhere |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRPlayerController")
Definition at line 65 of file VRPlayerController.h.
◆ ChangingFadeOpacityCurve
| UCurveFloat* APixoVRPlayerController::ChangingFadeOpacityCurve |
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inheritedBlueprintReadOnlyEditAnywhere |
◆ FadeTimeline
| FTimeline APixoVRPlayerController::FadeTimeline |
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privateinherited |
◆ LastRotationInput
| FRotator AVRPlayerController::LastRotationInput |
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inherited |
The documentation for this class was generated from the following files: