| ABaseGrippableStoryActor() | ABaseGrippableStoryActor | |
| ABaseGrippableStoryVolume() | ABaseGrippableStoryVolume | |
| ABaseStoryActor() | ABaseStoryActor | |
| ActivateHighlightOnActiveStep() | ABaseStoryActor | |
| AdvancedGripSettings() | IVRGripInterface | |
| AdvancedGripSettings_Implementation() override | ABaseGrippableStoryActor | virtual |
| AllowsMultipleGrips() | IVRGripInterface | |
| AllowsMultipleGrips_Implementation() override | ABaseGrippableStoryActor | virtual |
| AlwaysActive | ABaseGrippableStoryVolume | |
| AttachToHandObject(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) | ABaseGrippableStoryActor | |
| bActivateLocationResetAfterDrop | ABaseGrippableStoryActor | |
| bCanResetPosition | ABaseGrippableStoryActor | |
| bDisablePhysicsOnCustomTransformAttach | ABaseGrippableStoryActor | |
| BeginPlay() override | ABaseGrippableStoryActor | virtual |
| bFeedbackEnabled | ABaseGrippableStoryActor | |
| bIsActive | ABaseGrippableStoryVolume | private |
| BoxCollisionComponent | ABaseGrippableStoryVolume | |
| bSaveResetTransformOnGrip | ABaseGrippableStoryActor | private |
| CheckVelocity() | ABaseGrippableStoryActor | |
| ClosestGripSlotInRange(FVector WorldLocation, bool bSecondarySlot, bool &bHadSlotInRange, FTransform &SlotWorldTransform, FName &SlotName, UGripMotionControllerComponent *CallingController=nullptr, FName OverridePrefix=NAME_None) | IVRGripInterface | |
| ClosestGripSlotInRange_Implementation(FVector WorldLocation, bool bSecondarySlot, bool &bHadSlotInRange, FTransform &SlotWorldTransform, FName &SlotName, UGripMotionControllerComponent *CallingController=nullptr, FName OverridePrefix=NAME_None) override | ABaseGrippableStoryActor | virtual |
| CouldBeGrabbedByOtherHand() | IPixoVRStoryObject | |
| CurrentHoldingHand | ABaseGrippableStoryActor | |
| DenyDropping() | IPixoVRStoryObject | |
| DenyGripping(UGripMotionControllerComponent *GripInitiator=nullptr) | IVRGripInterface | |
| DenyGripping_Implementation(UGripMotionControllerComponent *GripInitiator=nullptr) override | ABaseGrippableStoryActor | virtual |
| DetachObjectFromHand() | ABaseGrippableStoryActor | |
| GENERATED_BODY() | ABaseGrippableStoryVolume | private |
| GENERATED_IINTERFACE_BODY() | IVRGripInterface | private |
| GetActorTransparentMaterialData() | IPixoVRStoryObject | |
| GetGripScripts(TArray< UVRGripScriptBase * > &ArrayReference) | IVRGripInterface | |
| GetGripStiffnessAndDamping(float &GripStiffnessOut, float &GripDampingOut) | IVRGripInterface | |
| GetGripStiffnessAndDamping_Implementation(float &GripStiffnessOut, float &GripDampingOut) override | ABaseGrippableStoryActor | virtual |
| GetObjectGripAnimation() | IGripResponseAnimationInterface | |
| GetPrimaryGripType(bool bIsSlot) | IVRGripInterface | |
| GetPrimaryGripType_Implementation(bool bIsSlot) override | ABaseGrippableStoryActor | virtual |
| GripBreakDistance() | IVRGripInterface | |
| GripBreakDistance_Implementation() override | ABaseGrippableStoryActor | virtual |
| GripLateUpdateSetting() | IVRGripInterface | |
| GripLateUpdateSetting_Implementation() override | ABaseGrippableStoryActor | virtual |
| GripMovementReplicationType() | IVRGripInterface | |
| GripMovementReplicationType_Implementation() override | ABaseGrippableStoryActor | virtual |
| HandGripLogic | ABaseGrippableStoryActor | |
| HapticDuration | ABaseGrippableStoryActor | |
| HapticStrength | ABaseGrippableStoryActor | |
| HighlightComponent | ABaseStoryActor | |
| HintManager | ABaseStoryActor | |
| HoldItemByClick() | IPixoVRStoryObject | |
| IsHeld(TArray< FBPGripPair > &HoldingControllers, bool &bIsHeld) | IVRGripInterface | |
| IsHeld_Implementation(TArray< FBPGripPair > &HoldingControllers, bool &bIsHeld) override | ABaseGrippableStoryActor | virtual |
| IsObjectActive() | IPixoVRStoryObject | |
| IsObjectActive_Implementation() override | ABaseStoryActor | virtual |
| IsUsingCustomGripAnimation() | IGripResponseAnimationInterface | |
| Native_NotifyThrowGripDelegates(UGripMotionControllerComponent *Controller, bool bGripped, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) | IVRGripInterface | virtual |
| NewStepActivated(FStoryStep NewStep, bool IsForward) | ABaseStoryActor | protected |
| NewSubStepActivated(FStoryStep NewSubStep) | ABaseStoryActor | protected |
| ObjectActivated() | IPixoVRStoryObject | |
| ObjectActivated_Implementation() override | ABaseGrippableStoryActor | virtual |
| ObjectDeactivated() | IPixoVRStoryObject | |
| ObjectDeactivated_Implementation() override | ABaseGrippableStoryVolume | virtual |
| ObjectTransformInLeftHand | ABaseGrippableStoryActor | |
| ObjectTransformInRightHand | ABaseGrippableStoryActor | |
| OnActorPositionResetDelegate | ABaseGrippableStoryActor | |
| OnActorStoppedDelegate | ABaseGrippableStoryActor | |
| OnChildGrip(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) | IVRGripInterface | |
| OnChildGripRelease(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) | IVRGripInterface | |
| OnDropped | ABaseGrippableStoryActor | |
| OnEndSecondaryUsed() | IVRGripInterface | |
| OnEndUsed() | IVRGripInterface | |
| OnGrip(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) | IVRGripInterface | |
| OnGrip_Implementation(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) override | ABaseGrippableStoryActor | virtual |
| OnGripped | ABaseGrippableStoryActor | |
| OnGrippedEvent(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) | ABaseGrippableStoryActor | |
| OnGripRelease(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) | IVRGripInterface | |
| OnGripRelease_Implementation(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed) override | ABaseGrippableStoryActor | virtual |
| OnHintActivated(bool Activate) | ABaseStoryActor | |
| OnInput(FKey Key, EInputEvent KeyEvent) | IVRGripInterface | |
| OnReleasedEvent(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed) | ABaseGrippableStoryActor | |
| OnSecondaryGrip(UGripMotionControllerComponent *GripOwningController, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation) | IVRGripInterface | |
| OnSecondaryGrip_Implementation(UGripMotionControllerComponent *GripOwningController, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation) override | ABaseGrippableStoryActor | virtual |
| OnSecondaryGripAdded | ABaseGrippableStoryActor | |
| OnSecondaryGripRelease(UGripMotionControllerComponent *GripOwningController, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation) | IVRGripInterface | |
| OnSecondaryGripRelease_Implementation(UGripMotionControllerComponent *GripOwningController, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation) override | ABaseGrippableStoryActor | virtual |
| OnSecondaryGripRemoved | ABaseGrippableStoryActor | |
| OnSecondaryUsed() | IVRGripInterface | |
| OnUsed() | IVRGripInterface | |
| PlayHapticFeedbackEffect(UGripMotionControllerComponent *GripMotionControllerComponent) const | ABaseGrippableStoryActor | private |
| RequestsSocketing(USceneComponent *&ParentToSocketTo, FName &OptionalSocketName, FTransform_NetQuantize &RelativeTransform) | IVRGripInterface | |
| ResetPosition() | ABaseGrippableStoryActor | |
| ResetTransform | ABaseGrippableStoryActor | |
| SecondaryGripType() | IVRGripInterface | |
| SecondaryGripType_Implementation() override | ABaseGrippableStoryActor | virtual |
| SetDenyDropping(const bool bDenyDropping) | IPixoVRStoryObject | |
| SetHeld(UGripMotionControllerComponent *HoldingController, uint8 GripID, bool bIsHeld) | IVRGripInterface | |
| SetHeld_Implementation(UGripMotionControllerComponent *HoldingController, uint8 GripID, bool bIsHeld) override | ABaseGrippableStoryActor | virtual |
| SetIsActive(bool bNewIsActive) | ABaseGrippableStoryVolume | |
| SimulateOnDrop() | IVRGripInterface | |
| SimulateOnDrop_Implementation() override | ABaseGrippableStoryActor | virtual |
| StartVelocityCheckTimer() | ABaseGrippableStoryActor | |
| StaticMeshComponent | ABaseGrippableStoryActor | |
| StepSkipped(FStoryStep SkippedStep, bool IsForward) | ABaseStoryActor | |
| StopVelocityCheckTimer() | ABaseGrippableStoryActor | |
| Story | ABaseStoryActor | |
| TeleportBehavior() | IVRGripInterface | |
| TeleportBehavior_Implementation() override | ABaseGrippableStoryActor | virtual |
| TickGrip(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation, float DeltaTime) | IVRGripInterface | |
| UpdateHandGripLogic(EHandGripLogic NewHandGripLogic) | ABaseGrippableStoryActor | |
| UpdateObjectHighlight(bool Activate) | IPixoVRStoryObject | |
| UpdateObjectHighlight_Implementation(bool Activate) override | ABaseGrippableStoryActor | virtual |
| VelocityCheckRate | ABaseGrippableStoryActor | |
| VelocityCheckTimer | ABaseGrippableStoryActor | private |
| VRGripInterfaceSettings | ABaseGrippableStoryActor | |