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A Demo Project for the UnrealEngineSDK
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A blueprint class with 2 graphs. More...
#include "/PixoCore/Blueprints/Login/BP_LoginGameMode"
Public Attributes | |
| USceneComponent * | DefaultSceneRoot |
| Default Scene Root. | |
Protected Attributes | |
| TArray< FString > | AndroidPermission |
| Android Permission. | |
Private Member Functions | |
| void | EventGraph () |
| void | UserConstructionScript () |
A blueprint class with 2 graphs.
UDF Path: /PixoCore /Blueprints /Login /BP_LoginGameMode
Config: Config/DefaultEngine.ini
Definition at line 11 of file ABP_LoginGameMode_C.h.
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privateBlueprint |
Definition at line 17 of file ABP_LoginGameMode_C.cpp.
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privateBlueprint |
Definition at line 13 of file ABP_LoginGameMode_C.cpp.
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protected |
Android Permission.
Definition at line 17 of file ABP_LoginGameMode_C.h.
| USceneComponent* ABP_LoginGameMode_C::DefaultSceneRoot |
Default Scene Root.
Definition at line 14 of file ABP_LoginGameMode_C.h.