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A Demo Project for the UnrealEngineSDK
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A blueprint class with 2 graphs. More...
#include "/PixoTutorial/Blueprints/UI/BP_DispatchWrapper"
Public Attributes | |
| USceneComponent * | DefaultSceneRoot |
| Default Scene Root. | |
| UPlayerAlignComponent * | PlayerAlign |
| Player Align. | |
| UWidgetComponent * | Widget |
| Widget. | |
Protected Attributes | |
| APixo_AudioManager_C * | AudioManagerRef |
| Audio Manager Ref. | |
| UWBP_DispatchMenu_C * | DispatchUI |
| Dispatch UI. | |
| FVector | InitScale |
| Init Scale. | |
| FVector | StartPosition |
| Start Position. | |
| FVector | TargetPosition |
| Target Position. | |
Private Member Functions | |
| void | EventGraph () |
| void | UserConstructionScript () |
A blueprint class with 2 graphs.
UDF Path: /PixoTutorial /Blueprints /UI /BP_DispatchWrapper
Config: Config/DefaultEngine.ini
Definition at line 11 of file ABP_DispatchWrapper_C.h.
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privateBlueprint |
Definition at line 17 of file ABP_DispatchWrapper_C.cpp.
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privateBlueprint |
Definition at line 13 of file ABP_DispatchWrapper_C.cpp.
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protected |
Audio Manager Ref.
Definition at line 23 of file ABP_DispatchWrapper_C.h.
| USceneComponent* ABP_DispatchWrapper_C::DefaultSceneRoot |
Default Scene Root.
Definition at line 16 of file ABP_DispatchWrapper_C.h.
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Dispatch UI.
Definition at line 22 of file ABP_DispatchWrapper_C.h.
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Init Scale.
Definition at line 19 of file ABP_DispatchWrapper_C.h.
| UPlayerAlignComponent* ABP_DispatchWrapper_C::PlayerAlign |
Player Align.
Definition at line 15 of file ABP_DispatchWrapper_C.h.
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protected |
Start Position.
Definition at line 20 of file ABP_DispatchWrapper_C.h.
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protected |
Target Position.
Definition at line 21 of file ABP_DispatchWrapper_C.h.
| UWidgetComponent* ABP_DispatchWrapper_C::Widget |
Widget.
Definition at line 14 of file ABP_DispatchWrapper_C.h.