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A Demo Project for the UnrealEngineSDK
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#include "CoreMinimal.h"#include "Engine/Canvas.h"#include "Engine/TextureRenderTarget2D.h"#include "Engine/Console.h"#include "Containers/UnrealString.h"#include "Core/Public/Misc/OutputDeviceHelper.h"#include "VRLogComponent.generated.h"Go to the source code of this file.
Classes | |
| struct | FVRLogMessage |
| class | FVROutputLogHistory |
| class | UVRLogComponent |
| UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent), ClassGroup = (VRExpansionPlugin)) More... | |
Enumerations | |
| enum class | EBPVRConsoleDrawType : uint8 { VRConsole_Draw_ConsoleOnly , VRConsole_Draw_OutputLogOnly } |
| UENUM(BlueprintType) More... | |
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strongBlueprintType |
UENUM(BlueprintType)
| Enumerator | |
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| VRConsole_Draw_ConsoleOnly | |
| VRConsole_Draw_OutputLogOnly | |
Definition at line 20 of file VRLogComponent.h.