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A Demo Project for the UnrealEngineSDK
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#include "GameFramework/PlayerInput.h"#include "GameFramework/InputSettings.h"#include "VRBPDatatypes.h"#include "GripScripts/GS_Melee.h"#include "GripScripts/GS_GunTools.h"#include "VRGlobalSettings.generated.h"Go to the source code of this file.
Classes | |
| struct | FActionMappingDetails |
| USTRUCT(BlueprintType, Category = "VRGlobalSettings") More... | |
| struct | FBPVRControllerProfile |
| USTRUCT(BlueprintType, Category = "ControllerProfiles") More... | |
| class | UVRGlobalSettings |
| UCLASS(config = Engine, defaultconfig) More... | |
Variables | |
| TArray< FInputAxisKeyMapping > | AxisMappings |
| TArray<FInputAxisKeyMapping> AxisMappings |
Definition at line 32 of file VRGlobalSettings.h.