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A Demo Project for the UnrealEngineSDK
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#include "CoreMinimal.h"#include "UObject/ObjectMacros.h"#include "VRBaseCharacter.h"#include "AIModule/Classes/GenericTeamAgentInterface.h"#include "AIModule/Classes/Perception/AISense.h"#include "AIModule/Classes/Perception/AISenseConfig.h"#include "VRAIPerceptionOverrides.generated.h"Go to the source code of this file.
Classes | |
| struct | FAISightEventVR |
| USTRUCT() More... | |
| struct | FAISightQueryVR |
| struct | FAISightTargetVR |
| struct | UAISense_Sight_VR::FDigestedSightProperties |
| class | FAISightQueryVR::FSortPredicate |
| class | UAISense_Sight_VR |
| UCLASS(ClassGroup = AI, config = Game) More... | |
| class | UAISenseConfig_Sight_VR |
| UCLASS(meta = (DisplayName = "AI Sight VR config")) More... | |
Namespaces | |
| namespace | ESightPerceptionEventNameVR |
Enumerations | |
| enum | ESightPerceptionEventNameVR::Type { ESightPerceptionEventNameVR::Undefined , ESightPerceptionEventNameVR::GainedSight , ESightPerceptionEventNameVR::LostSight } |
Functions | |
| DECLARE_LOG_CATEGORY_EXTERN (LogAIPerceptionVR, Warning, All) | |