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A Demo Project for the UnrealEngineSDK
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#include "Misc/OptionalRepSkeletalMeshActor.h"#include "TimerManager.h"#include "Net/UnrealNetwork.h"#include "PhysicsReplication.h"Go to the source code of this file.
Classes | |
| struct | FAssetWorldBoneTM |
Typedefs | |
| typedef TArray< FAssetWorldBoneTM, TMemStackAllocator< alignof(FAssetWorldBoneTM)> > | TAssetWorldBoneTMArray |
Functions | |
| void | UpdateWorldBoneTMVR (TAssetWorldBoneTMArray &WorldBoneTMs, const TArray< FTransform > &InBoneSpaceTransforms, int32 BoneIndex, USkeletalMeshComponent *SkelComp, const FTransform &LocalToWorldTM, const FVector &Scale3D) |
| typedef TArray<FAssetWorldBoneTM, TMemStackAllocator<alignof(FAssetWorldBoneTM)> > TAssetWorldBoneTMArray |
Definition at line 243 of file OptionalRepSkeletalMeshActor.cpp.
| void UpdateWorldBoneTMVR | ( | TAssetWorldBoneTMArray & | WorldBoneTMs, |
| const TArray< FTransform > & | InBoneSpaceTransforms, | ||
| int32 | BoneIndex, | ||
| USkeletalMeshComponent * | SkelComp, | ||
| const FTransform & | LocalToWorldTM, | ||
| const FVector & | Scale3D ) |
Definition at line 245 of file OptionalRepSkeletalMeshActor.cpp.