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A Demo Project for the UnrealEngineSDK
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#include "CoreMinimal.h"#include "GameFramework/Actor.h"#include "Components/BoxComponent.h"#include "Components/PointLightComponent.h"#include "Components/TextRenderComponent.h"#include "Components/TimelineComponent.h"#include "InteractionButton.generated.h"Go to the source code of this file.
Classes | |
| class | AInteractionButton |
| Represents an interaction button actor. More... | |
Enumerations | |
| enum class | EButtonState : uint8 { BS_None = 0 , BS_Default , BS_Pressed , BS_Disabled } |
| Enumeration defining the possible states of the button. More... | |
Functions | |
| DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam (FButtonPressedDelegate, APlayerController *, PlayerController) | |
| DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam (FButtonReleasedDelegate, APlayerController *, PlayerController) | |
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strongBlueprintType |
Enumeration defining the possible states of the button.
UENUM(BlueprintType)
| Enumerator | |
|---|---|
| BS_None | No state. |
| BS_Default | Default state. Metadata: |
| BS_Pressed | Pressed state. Metadata: |
| BS_Disabled | Disabled state. Metadata: |
Definition at line 20 of file InteractionButton.h.
| DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam | ( | FButtonPressedDelegate | , |
| APlayerController * | , | ||
| PlayerController | ) |
| DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam | ( | FButtonReleasedDelegate | , |
| APlayerController * | , | ||
| PlayerController | ) |