#include "CoreMinimal.h"
#include "GripMotionControllerComponent.h"
#include "VRBPDatatypes.h"
#include "VRGripInterface.h"
#include "VRExpansionFunctionLibrary.h"
#include "GameplayTagContainer.h"
#include "GameplayTagAssetInterface.h"
#include "Components/SceneComponent.h"
#include "Components/SkeletalMeshComponent.h"
#include "Components/PoseableMeshComponent.h"
#include "Animation/AnimSequence.h"
#include "Animation/AnimInstance.h"
#include "Animation/AnimInstanceProxy.h"
#include "Animation/PoseSnapshot.h"
#include "Misc/Guid.h"
#include "HandSocketComponent.generated.h"
Go to the source code of this file.
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| struct | FBPVRHandPoseBonePair |
| | USTRUCT(BlueprintType, Category = "VRExpansionLibrary") More...
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| struct | FVRHandSocketCustomVersion |
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| class | UHandSocketAnimInstance |
| | UCLASS(transient, Blueprintable, hideCategories = AnimInstance, BlueprintType) More...
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| class | UHandSocketComponent |
| | UCLASS(Blueprintable, ClassGroup = (VRExpansionPlugin), hideCategories = ("Component Tick", Events, Physics, Lod, "Asset User Data", Collision)) More...
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◆ DECLARE_LOG_CATEGORY_EXTERN()
| DECLARE_LOG_CATEGORY_EXTERN |
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LogVRHandSocketComponent | , |
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Log | , |
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All | ) |