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A Demo Project for the UnrealEngineSDK
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#include "CoreMinimal.h"#include "Components/ActorComponent.h"#include "Components/TimelineComponent.h"#include "Interfaces/PixoVRInteractiveObject.h"#include "FadingComponent.generated.h"Go to the source code of this file.
Classes | |
| class | UFadingComponent |
| Component responsible for fading meshes or actors smoothly. More... | |
Enumerations | |
| enum | EFadeType { FadeIn , FadeOut } |
| UENUM() More... | |
Functions | |
| DECLARE_DYNAMIC_MULTICAST_DELEGATE (FOnFadeCompleted) | |
| enum EFadeType |
| DECLARE_DYNAMIC_MULTICAST_DELEGATE | ( | FOnFadeCompleted | ) |