#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "TreeViewHelpers/DlgTreeViewNode.h"
Go to the source code of this file.
|
| enum class | EDlgDataDisplayCategoryTreeNodeType : uint8 { Default = 0
, Event
, Condition
, Variables
} |
| |
| enum class | EDlgDataDisplayTextTreeNodeType : uint8 { Default = 0
, Actor
, Variable
} |
| |
| enum class | EDlgDataDisplayVariableTreeNodeType : uint8 {
Default = 0
, Event
, Condition
, Integer
,
Float
, Bool
, FName
, ClassInteger
,
ClassFloat
, ClassBool
, ClassFName
, ClassFText
} |
| |
◆ EDlgDataDisplayCategoryTreeNodeType
◆ EDlgDataDisplayTextTreeNodeType
◆ EDlgDataDisplayVariableTreeNodeType
| Enumerator |
|---|
| Default | |
| Event | |
| Condition | |
| Integer | |
| Float | |
| Bool | |
| FName | |
| ClassInteger | |
| ClassFloat | |
| ClassBool | |
| ClassFName | |
| ClassFText | |
Definition at line 10 of file DlgDataDisplayTreeNode.h.