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A Demo Project for the UnrealEngineSDK
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#include "CoreMinimal.h"#include "InteractableObjects/BaseGrippableStoryActor.h"#include "Components/BoxComponent.h"#include "BaseGrippableStoryVolume.generated.h"Go to the source code of this file.
Classes | |
| class | ABaseGrippableStoryVolume |
| This class can be used for cases when the user needs to apply Grip to specific areas that can have no specific meshes. More... | |