Definition at line 10 of file KeyboardController.cs.
◆ AddCharacter()
| static void PixoVR.Login.KeyboardController.AddCharacter |
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string | addChar | ) |
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inlinestatic |
◆ Awake()
| void PixoVR.Login.KeyboardController.Awake |
( |
| ) |
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inlineprivate |
◆ Back()
| static void PixoVR.Login.KeyboardController.Back |
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| ) |
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inlinestatic |
◆ ClickAction()
| delegate void PixoVR.Login.KeyboardController.ClickAction |
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bool | value | ) |
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◆ PlaySound()
| static void PixoVR.Login.KeyboardController.PlaySound |
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| ) |
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inlinestaticprivate |
◆ SetInputField()
| void PixoVR.Login.KeyboardController.SetInputField |
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TMP_InputField | select | ) |
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inline |
◆ audioSource
| AudioSource PixoVR.Login.KeyboardController.audioSource |
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staticprivateSerializeField |
◆ capsShifted
| bool PixoVR.Login.KeyboardController.capsShifted = false |
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static |
◆ current
| TMP_InputField PixoVR.Login.KeyboardController.current |
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static |
◆ shifted
| bool PixoVR.Login.KeyboardController.shifted = false |
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staticprivate |
◆ started
| bool PixoVR.Login.KeyboardController.started |
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private |
◆ Shifted
| bool PixoVR.Login.KeyboardController.Shifted |
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staticgetset |
◆ OnShifted
The documentation for this class was generated from the following file: