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Documentation for the Unreal C++ Plugin
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#include "CoreMinimal.h"#include "Subsystems/GameInstanceSubsystem.h"#include "Templates/SharedPointer.h"#include "Misc/DateTime.h"#include "Dom/JsonValue.h"#include "ApexJSON.h"#include "XAPIBase.h"#include "XAPIExtension.h"#include "OptionalTypes.h"#include "ApexLibrary.h"#include "XAPITypes.generated.h"Go to the source code of this file.
Classes | |
| struct | FXAPIActivity |
| USTRUCT(BlueprintType) More... | |
| struct | FXAPIActivityDefinition |
| USTRUCT(BlueprintType) More... | |
| struct | FXAPIAgent |
| USTRUCT(BlueprintType) More... | |
| struct | FXAPIContext |
| USTRUCT(BlueprintType) More... | |
| struct | FXAPIInteractionComponent |
| USTRUCT(BlueprintType) More... | |
| struct | FXAPIInteractionType |
| USTRUCT() More... | |
| struct | FXAPILanguageMap |
| USTRUCT(BlueprintType) More... | |
| struct | FXAPIResult |
| USTRUCT(BlueprintType) More... | |
| struct | FXAPIScore |
| USTRUCT(BlueprintType) More... | |
| struct | FXAPIStatement |
| USTRUCT(BlueprintType) More... | |
| struct | FXAPIStatementBase |
| USTRUCT(BlueprintType) More... | |
| struct | FXAPIStatementTarget |
| USTRUCT(BlueprintType) More... | |
| struct | FXAPIVerb |
| USTRUCT(BlueprintType) More... | |
Namespaces | |
| namespace | Apex |
| namespace | Apex::XAPI |
Variables | |
| static const FString | Apex::XAPI::CHOICE = TEXT("choice") |
| static const FString | Apex::XAPI::FILLIN = TEXT("fill-in") |
| static const FString | Apex::XAPI::LIKERT = TEXT("likert") |
| static const FString | Apex::XAPI::LONGFILLIN = TEXT("long-fill-in") |
| static const FString | Apex::XAPI::MATCHING = TEXT("matching") |
| static const FString | Apex::XAPI::NUMERIC = TEXT("numeric") |
| static const FString | Apex::XAPI::OTHER = TEXT("other") |
| static const FString | Apex::XAPI::PERFORMANCE = TEXT("performance") |
| static const FString | Apex::XAPI::SEQUENCING = TEXT("sequencing") |
| static const FString | Apex::XAPI::TRUEFALSE = TEXT("true-false") |