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A Demo Project for the UnrealEngineSDK
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This is the complete list of members for FDlgEdge, including all inherited members.
| bIncludeInAllOptionListIfUnsatisfied | FDlgEdge | |
| Conditions | FDlgEdge | |
| ConstructedText | FDlgEdge | protected |
| Evaluate(const UDlgContext &Context, TSet< const UDlgNode * > AlreadyVisitedNodes) const | FDlgEdge | |
| FDlgEdge(int32 InTargetIndex=INDEX_NONE) | FDlgEdge | inline |
| GENERATED_USTRUCT_BODY() | FDlgEdge | |
| GetInvalidEdge() | FDlgEdge | inlinestatic |
| GetMemberNameText() | FDlgEdge | inlinestatic |
| GetMemberNameTextArguments() | FDlgEdge | inlinestatic |
| GetMutableUnformattedText() | FDlgEdge | inline |
| GetText() const | FDlgEdge | inline |
| GetTextArguments() const | FDlgEdge | inline |
| GetUnformattedText() const | FDlgEdge | inline |
| IsTextVisible(const UDlgNode &ParentNode) | FDlgEdge | static |
| IsValid() const | FDlgEdge | inline |
| operator!=(const FDlgEdge &Other) const | FDlgEdge | inline |
| operator==(const FDlgEdge &Other) const | FDlgEdge | inline |
| RebuildConstructedText(const UDlgContext &Context, FName FallbackParticipantName) | FDlgEdge | |
| RebuildTextArguments() | FDlgEdge | inline |
| RebuildTextArgumentsFromPreview(const FText &Preview) | FDlgEdge | inline |
| SetText(const FText &NewText) | FDlgEdge | inline |
| SetUnformattedText(const FText &NewText) | FDlgEdge | inline |
| SpeakerState | FDlgEdge | |
| TargetIndex | FDlgEdge | |
| Text | FDlgEdge | protected |
| TextArguments | FDlgEdge | protected |
| UpdateTextsNamespacesAndKeys(const UObject *ParentObject, const UDlgSystemSettings &Settings) | FDlgEdge | |
| UpdateTextValueFromDefaultAndRemapping(const UDlgDialogue &ParentDialogue, const UDlgNode &ParentNode, const UDlgSystemSettings &Settings, bool bUpdateFromRemapping) | FDlgEdge |