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A Demo Project for the UnrealEngineSDK
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This is the complete list of members for UVRMountComponent, including all inherited members.
| AdvancedGripSettings() | IVRGripInterface | |
| AdvancedGripSettings_Implementation() override | UVRMountComponent | |
| AllowsMultipleGrips() | IVRGripInterface | |
| AllowsMultipleGrips_Implementation() override | UVRMountComponent | |
| bDenyGripping | UVRMountComponent | |
| BeginPlay() override | UVRMountComponent | virtual |
| bFirstEntryToHalfFlipZone | UVRMountComponent | |
| bIsFlipped | UVRMountComponent | |
| bIsHeld | UVRMountComponent | |
| bIsInsideBackFlipZone | UVRMountComponent | |
| bIsInsideFrontFlipingZone | UVRMountComponent | |
| bLerpingOutOfFlipZone | UVRMountComponent | |
| bOriginalReplicatesMovement | UVRMountComponent | |
| BreakDistance | UVRMountComponent | |
| bRepGameplayTags | UVRMountComponent | |
| bReplicateMovement | UVRMountComponent | |
| ClosestGripSlotInRange(FVector WorldLocation, bool bSecondarySlot, bool &bHadSlotInRange, FTransform &SlotWorldTransform, FName &SlotName, UGripMotionControllerComponent *CallingController=nullptr, FName OverridePrefix=NAME_None) | IVRGripInterface | |
| ClosestGripSlotInRange_Implementation(FVector WorldLocation, bool bSecondarySlot, bool &bHadSlotInRange, FTransform &SlotWorldTransform, FName &SlotName, UGripMotionControllerComponent *CallingController=nullptr, FName OverridePrefix=NAME_None) override | UVRMountComponent | |
| CurInterpGripLoc | UVRMountComponent | |
| CurPointOnForwardPlane | UVRMountComponent | |
| Damping | UVRMountComponent | |
| DenyGripping(UGripMotionControllerComponent *GripInitiator=nullptr) | IVRGripInterface | |
| DenyGripping_Implementation(UGripMotionControllerComponent *GripInitiator=nullptr) override | UVRMountComponent | |
| EntryRightVec | UVRMountComponent | |
| EntryUpVec | UVRMountComponent | |
| EntryUpXYNeg | UVRMountComponent | |
| FlipingZone | UVRMountComponent | |
| FlipPlane | UVRMountComponent | |
| FlipReajustYawSpeed | UVRMountComponent | |
| ForwardPullPlane | UVRMountComponent | |
| GameplayTags | UVRMountComponent | |
| GENERATED_BODY() | UVRMountComponent | private |
| GENERATED_IINTERFACE_BODY() | IVRGripInterface | private |
| GetGripScripts(TArray< UVRGripScriptBase * > &ArrayReference) | IVRGripInterface | |
| GetGripScripts_Implementation(TArray< UVRGripScriptBase * > &ArrayReference) override | UVRMountComponent | |
| GetGripStiffnessAndDamping(float &GripStiffnessOut, float &GripDampingOut) | IVRGripInterface | |
| GetGripStiffnessAndDamping_Implementation(float &GripStiffnessOut, float &GripDampingOut) override | UVRMountComponent | |
| GetOwnedGameplayTags(FGameplayTagContainer &TagContainer) const override | UVRMountComponent | inlinevirtual |
| GetPrimaryGripType(bool bIsSlot) | IVRGripInterface | |
| GetPrimaryGripType_Implementation(bool bIsSlot) override | UVRMountComponent | |
| GripBreakDistance() | IVRGripInterface | |
| GripBreakDistance_Implementation() override | UVRMountComponent | |
| GripLateUpdateSetting() | IVRGripInterface | |
| GripLateUpdateSetting_Implementation() override | UVRMountComponent | |
| GripMovementReplicationType() | IVRGripInterface | |
| GripMovementReplicationType_Implementation() override | UVRMountComponent | |
| GrippedOnBack | UVRMountComponent | |
| GripPriority | UVRMountComponent | |
| HoldingGrip | UVRMountComponent | |
| InitialForwardVector | UVRMountComponent | |
| InitialGripRot | UVRMountComponent | |
| InitialGripToForwardVec | UVRMountComponent | |
| InitialInteractorDropLocation | UVRMountComponent | |
| InitialInteractorLocation | UVRMountComponent | |
| InitialRelativeTransform | UVRMountComponent | |
| IsHeld(TArray< FBPGripPair > &HoldingControllers, bool &bIsHeld) | IVRGripInterface | |
| IsHeld_Implementation(TArray< FBPGripPair > &CurHoldingControllers, bool &bCurIsHeld) override | UVRMountComponent | |
| LastPointOnForwardPlane | UVRMountComponent | |
| LerpOutAlpha | UVRMountComponent | |
| MountRotationAxis | UVRMountComponent | |
| MovementReplicationSetting | UVRMountComponent | |
| Native_NotifyThrowGripDelegates(UGripMotionControllerComponent *Controller, bool bGripped, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) | IVRGripInterface | virtual |
| OnChildGrip(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) | IVRGripInterface | |
| OnChildGrip_Implementation(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) override | UVRMountComponent | |
| OnChildGripRelease(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) | IVRGripInterface | |
| OnChildGripRelease_Implementation(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) override | UVRMountComponent | |
| OnEndSecondaryUsed() | IVRGripInterface | |
| OnEndSecondaryUsed_Implementation() override | UVRMountComponent | |
| OnEndUsed() | IVRGripInterface | |
| OnEndUsed_Implementation() override | UVRMountComponent | |
| OnGrip(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) | IVRGripInterface | |
| OnGrip_Implementation(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) override | UVRMountComponent | |
| OnGripRelease(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) | IVRGripInterface | |
| OnGripRelease_Implementation(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) override | UVRMountComponent | |
| OnInput(FKey Key, EInputEvent KeyEvent) | IVRGripInterface | |
| OnInput_Implementation(FKey Key, EInputEvent KeyEvent) override | UVRMountComponent | |
| OnRegister() override | UVRMountComponent | virtual |
| OnSecondaryGrip(UGripMotionControllerComponent *GripOwningController, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation) | IVRGripInterface | |
| OnSecondaryGrip_Implementation(UGripMotionControllerComponent *GripOwningController, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation) override | UVRMountComponent | |
| OnSecondaryGripRelease(UGripMotionControllerComponent *GripOwningController, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation) | IVRGripInterface | |
| OnSecondaryGripRelease_Implementation(UGripMotionControllerComponent *GripOwningController, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation) override | UVRMountComponent | |
| OnSecondaryUsed() | IVRGripInterface | |
| OnSecondaryUsed_Implementation() override | UVRMountComponent | |
| OnUnregister() override | UVRMountComponent | virtual |
| OnUsed() | IVRGripInterface | |
| OnUsed_Implementation() override | UVRMountComponent | |
| PreReplication(IRepChangedPropertyTracker &ChangedPropertyTracker) override | UVRMountComponent | virtual |
| PrimarySlotRange | UVRMountComponent | |
| qRotAtGrab | UVRMountComponent | |
| RequestsSocketing(USceneComponent *&ParentToSocketTo, FName &OptionalSocketName, FTransform_NetQuantize &RelativeTransform) | IVRGripInterface | |
| RequestsSocketing_Implementation(USceneComponent *&ParentToSocketTo, FName &OptionalSocketName, FTransform_NetQuantize &RelativeTransform) override | UVRMountComponent | |
| ResetInitialMountLocation() | UVRMountComponent | inline |
| SecondaryGripType() | IVRGripInterface | |
| SecondaryGripType_Implementation() override | UVRMountComponent | |
| SecondarySlotRange | UVRMountComponent | |
| SetGripPriority(int NewGripPriority) | UVRMountComponent | |
| SetHeld(UGripMotionControllerComponent *HoldingController, uint8 GripID, bool bIsHeld) | IVRGripInterface | |
| SetHeld_Implementation(UGripMotionControllerComponent *NewHoldingController, uint8 GripID, bool bNewIsHeld) override | UVRMountComponent | |
| SimulateOnDrop() | IVRGripInterface | |
| SimulateOnDrop_Implementation() override | UVRMountComponent | |
| Stiffness | UVRMountComponent | |
| TeleportBehavior() | IVRGripInterface | |
| TeleportBehavior_Implementation() override | UVRMountComponent | |
| TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) override | UVRMountComponent | virtual |
| TickGrip(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation, float DeltaTime) | IVRGripInterface | |
| TickGrip_Implementation(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation, float DeltaTime) override | UVRMountComponent | |
| TwistDiff | UVRMountComponent | |
| UVRMountComponent(const FObjectInitializer &ObjectInitializer) | UVRMountComponent | |
| ~UVRMountComponent() | UVRMountComponent |