This is the complete list of members for UVRGestureComponent, including all inherited members.
| bDrawRecordingGesture | UVRGestureComponent | |
| bDrawRecordingGestureAsSpline | UVRGestureComponent | |
| bDrawSplinesCurved | UVRGestureComponent | |
| BeginDestroy() override | UVRGestureComponent | |
| BeginRecording(bool bRunDetection, bool bFlattenGesture=true, bool bDrawGesture=true, bool bDrawAsSpline=false, int SamplingHTZ=30, int SampleBufferSize=60, float ClampingTolerance=0.01f) | UVRGestureComponent | |
| bGestureChanged | UVRGestureComponent | |
| bGetGestureInWorldSpace | UVRGestureComponent | |
| bRecordingFlattenGesture | UVRGestureComponent | |
| CaptureGestureFrame() | UVRGestureComponent | |
| ClearRecording() | UVRGestureComponent | |
| CurrentState | UVRGestureComponent | |
| DrawDebugGesture(UObject *WorldContextObject, UPARAM(ref) FTransform &StartTransform, FVRGesture GestureToDraw, FColor const &Color, bool bPersistentLines=false, uint8 DepthPriority=0, float LifeTime=-1.f, float Thickness=0.f) | UVRGestureComponent | |
| dtw(FVRGesture seq1, FVRGesture seq2, bool bMirrorGesture=false, float Scaler=1.f) | UVRGestureComponent | |
| EndRecording() | UVRGestureComponent | |
| GENERATED_BODY() | UVRGestureComponent | private |
| GestureLog | UVRGestureComponent | |
| GesturesDB | UVRGestureComponent | |
| GetGestureDistance(FVector Seq1, FVector Seq2, bool bMirrorGesture=false) | UVRGestureComponent | inline |
| maxSlope | UVRGestureComponent | |
| MirroringHand | UVRGestureComponent | |
| OnGestureDetected(uint8 GestureType, FString &DetectedGestureName, int &DetectedGestureIndex, UGesturesDatabase *GestureDatabase) | UVRGestureComponent | |
| OnGestureDetected_Bind | UVRGestureComponent | |
| OriginatingTransform | UVRGestureComponent | |
| RecalculateGestureSize(UPARAM(ref) FVRGesture &InputGesture, UGesturesDatabase *GestureDB) | UVRGestureComponent | |
| RecognizeGesture(FVRGesture inputGesture) | UVRGestureComponent | |
| RecordingBufferSize | UVRGestureComponent | |
| RecordingClampingTolerance | UVRGestureComponent | |
| RecordingDelta | UVRGestureComponent | |
| RecordingGestureDraw | UVRGestureComponent | |
| SameSampleTolerance | UVRGestureComponent | |
| SaveRecording(UPARAM(ref) FVRGesture &Recording, FString RecordingName, bool bScaleRecordingToDatabase=true) | UVRGestureComponent | |
| SplineMaterial | UVRGestureComponent | |
| SplineMesh | UVRGestureComponent | |
| SplineMeshScaler | UVRGestureComponent | |
| StartVector | UVRGestureComponent | |
| TargetCharacter | UVRGestureComponent | |
| TickGesture() | UVRGestureComponent | |
| TickGestureTimer_Handle | UVRGestureComponent | |
| UVRGestureComponent(const FObjectInitializer &ObjectInitializer) | UVRGestureComponent | |