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A Demo Project for the UnrealEngineSDK
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This is the complete list of members for UGripMotionControllerComponent, including all inherited members.
| AdditionalLateUpdateComponents | UGripMotionControllerComponent | |
| AddSecondaryAttachmentPoint(UObject *GrippedObjectToAddAttachment, USceneComponent *SecondaryPointComponent, const FTransform &OriginalTransform, bool bTransformIsAlreadyRelative=false, float LerpToTime=0.25f, bool bIsSlotGrip=false, FName SecondarySlotName=NAME_None) | UGripMotionControllerComponent | |
| AddSecondaryAttachmentToGrip(const FBPActorGripInformation &GripToAddAttachment, USceneComponent *SecondaryPointComponent, const FTransform &OriginalTransform, bool bTransformIsAlreadyRelative=false, float LerpToTime=0.25f, bool bIsSlotGrip=false, FName SecondarySlotName=NAME_None) | UGripMotionControllerComponent | |
| AddSecondaryAttachmentToGripByID(const uint8 GripID, USceneComponent *SecondaryPointComponent, const FTransform &OriginalTransform, bool bTransformIsAlreadyRelative=false, float LerpToTime=0.25f, bool bIsSlotGrip=false, FName SecondarySlotName=NAME_None) | UGripMotionControllerComponent | |
| ApplyTrackingParameters(FVector &OriginalPosition, bool bIsInGameThread) | UGripMotionControllerComponent | |
| AttachChar | UGripMotionControllerComponent | |
| bAlwaysSendTickGrip | UGripMotionControllerComponent | |
| bConstrainToPivot | UGripMotionControllerComponent | |
| BeginDestroy() override | UGripMotionControllerComponent | virtual |
| BeginPlay() override | UGripMotionControllerComponent | virtual |
| bHasAuthority | UGripMotionControllerComponent | |
| bIgnoreTrackingStatus | UGripMotionControllerComponent | |
| bIsPostTeleport | UGripMotionControllerComponent | |
| bLeashToHMD | UGripMotionControllerComponent | |
| bLerpingPosition | UGripMotionControllerComponent | |
| bLimitMaxHeight | UGripMotionControllerComponent | |
| bLimitMinHeight | UGripMotionControllerComponent | |
| bOffsetByControllerProfile | UGripMotionControllerComponent | |
| bOffsetByHMD | UGripMotionControllerComponent | |
| BP_HasGripAuthority(const FBPActorGripInformation &Grip) | UGripMotionControllerComponent | |
| BP_HasGripAuthorityForObject(const UObject *ObjToCheck) | UGripMotionControllerComponent | |
| BP_HasGripMovementAuthority(const FBPActorGripInformation &Grip) | UGripMotionControllerComponent | |
| BP_IsLocallyControlled() | UGripMotionControllerComponent | |
| bProjectNonSimulatingGrips | UGripMotionControllerComponent | |
| bReplicateWithoutTracking | UGripMotionControllerComponent | |
| bReppedOnce | UGripMotionControllerComponent | |
| bSampleVelocityInWorldSpace | UGripMotionControllerComponent | |
| bScaleTracking | UGripMotionControllerComponent | |
| bSkipPivotTransformAdjustment | UGripMotionControllerComponent | |
| bSmoothHandTracking | UGripMotionControllerComponent | |
| bSmoothReplicatedMotion | UGripMotionControllerComponent | |
| bSmoothWithEuroLowPassFunction | UGripMotionControllerComponent | |
| bTracked | UGripMotionControllerComponent | |
| bUseExponentialSmoothing | UGripMotionControllerComponent | |
| bUseWithoutTracking | UGripMotionControllerComponent | |
| bWasSmoothingHand | UGripMotionControllerComponent | |
| CalcControllerComponentToWorld(FRotator Orientation, FVector Position) | UGripMotionControllerComponent | inline |
| CancelGlobalLerpToHand(uint8 GripID) | UGripMotionControllerComponent | |
| CheckComponentWithSweep(UPrimitiveComponent *ComponentToCheck, FVector Move, FRotator newOrientation, bool bSkipSimulatingComponents) | UGripMotionControllerComponent | |
| CheckTransactionBuffer() | UGripMotionControllerComponent | inline |
| CleanUpBadGrip(TArray< FBPActorGripInformation > &GrippedObjectsArray, int GripIndex, bool bReplicatedArray) | UGripMotionControllerComponent | |
| CleanUpBadPhysicsHandles() | UGripMotionControllerComponent | |
| Client_NotifyInvalidLocalGrip(UObject *LocallyGrippedObject, uint8 GripID, bool bWasAGripConflict=false) | UGripMotionControllerComponent | |
| ClientAuthConflictResolutionMethod | UGripMotionControllerComponent | |
| ControllerNetUpdateCount | UGripMotionControllerComponent | |
| ControllerNetUpdateRate | UGripMotionControllerComponent | |
| ConvertToControllerRelativeTransform(const FTransform &InTransform) | UGripMotionControllerComponent | |
| ConvertToGripRelativeTransform(const FTransform &GrippedActorTransform, const FTransform &InTransform) | UGripMotionControllerComponent | static |
| CreateGripRelativeAdditionTransform(const FBPActorGripInformation &GripToSample, const FTransform &AdditionTransform, bool bGripRelative=false) | UGripMotionControllerComponent | inline |
| CreateGripRelativeAdditionTransform_BP(const FBPActorGripInformation &GripToSample, const FTransform &AdditionTransform, bool bGripRelative=false) | UGripMotionControllerComponent | |
| CreatePhysicsGrip(const FBPActorGripInformation &GripInfo) | UGripMotionControllerComponent | |
| CreateRenderState_Concurrent(FRegisterComponentContext *Context) override | UGripMotionControllerComponent | protectedvirtual |
| CurrentControllerProfileTransform | UGripMotionControllerComponent | |
| CustomPivotComponent | UGripMotionControllerComponent | |
| CustomPivotComponentSocketName | UGripMotionControllerComponent | |
| Deactivate() override | UGripMotionControllerComponent | virtual |
| DefaultGripScript | UGripMotionControllerComponent | |
| DefaultGripScriptClass | UGripMotionControllerComponent | |
| DestroyPhysicsHandle(const FBPActorGripInformation &Grip, bool bSkipUnregistering=false) | UGripMotionControllerComponent | |
| DestroyPhysicsHandle(FBPActorPhysicsHandleInformation *HandleInfo) | UGripMotionControllerComponent | |
| DestroyPhysicsHandle_BP(UPARAM(ref) const FBPActorGripInformation &Grip) | UGripMotionControllerComponent | |
| Drop_Implementation(const FBPActorGripInformation &NewDrop, bool bSimulate) | UGripMotionControllerComponent | |
| DropActor(AActor *ActorToDrop, bool bSimulate, FVector OptionalAngularVelocity=FVector::ZeroVector, FVector OptionalLinearVelocity=FVector::ZeroVector) | UGripMotionControllerComponent | |
| DropAndSocket_Implementation(const FBPActorGripInformation &NewDrop) | UGripMotionControllerComponent | |
| DropAndSocketGrip(const FBPActorGripInformation &GripToDrop, USceneComponent *SocketingParent, FName OptionalSocketName, const FTransform_NetQuantize &RelativeTransformToParent, bool bWeldBodies=true) | UGripMotionControllerComponent | |
| DropAndSocketGrip_Implementation(const FBPActorGripInformation &GripToDrop, USceneComponent *SocketingParent, FName OptionalSocketName, const FTransform_NetQuantize &RelativeTransformToParent, bool bWeldBodies=true, bool bSkipServerNotify=false) | UGripMotionControllerComponent | |
| DropAndSocketObject(const FTransform_NetQuantize &RelativeTransformToParent, UObject *ObjectToDrop=nullptr, uint8 GripIDToDrop=0, USceneComponent *SocketingParent=nullptr, FName OptionalSocketName=NAME_None, bool bWeldBodies=true) | UGripMotionControllerComponent | |
| DropComponent(UPrimitiveComponent *ComponentToDrop, bool bSimulate, FVector OptionalAngularVelocity=FVector::ZeroVector, FVector OptionalLinearVelocity=FVector::ZeroVector) | UGripMotionControllerComponent | |
| DropGrip(const FBPActorGripInformation &Grip, bool bSimulate=false, FVector OptionalAngularVelocity=FVector::ZeroVector, FVector OptionalLinearVelocity=FVector::ZeroVector) | UGripMotionControllerComponent | |
| DropGrip_Implementation(const FBPActorGripInformation &Grip, bool bSimulate=false, FVector OptionalAngularVelocity=FVector::ZeroVector, FVector OptionalLinearVelocity=FVector::ZeroVector, bool bSkipNotify=false) | UGripMotionControllerComponent | |
| DropObject(UObject *ObjectToDrop=nullptr, uint8 GripIdToDrop=0, bool bSimulate=false, FVector OptionalAngularVelocity=FVector::ZeroVector, FVector OptionalLinearVelocity=FVector::ZeroVector) | UGripMotionControllerComponent | |
| DropObjectByInterface(UObject *ObjectToDrop=nullptr, uint8 GripIDToDrop=0, FVector OptionalAngularVelocity=FVector::ZeroVector, FVector OptionalLinearVelocity=FVector::ZeroVector) | UGripMotionControllerComponent | |
| EndPhysicsTickComponent(FGripComponentEndPhysicsTickFunction &ThisTickFunction) | UGripMotionControllerComponent | |
| EndPhysicsTickFunction | UGripMotionControllerComponent | |
| EndPlay(const EEndPlayReason::Type EndPlayReason) override | UGripMotionControllerComponent | virtual |
| EuroSmoothingParams | UGripMotionControllerComponent | |
| FGripComponentEndPhysicsTickFunction | UGripMotionControllerComponent | friend |
| GENERATED_BODY() | UGripMotionControllerComponent | private |
| GetAllGrips(TArray< FBPActorGripInformation > &GripArray) | UGripMotionControllerComponent | |
| GetComponentVelocity() const override | UGripMotionControllerComponent | virtual |
| GetControllerDeviceID(FXRDeviceId &DeviceID, EBPVRResultSwitch &Result, bool bCheckOpenVROnly=false) | UGripMotionControllerComponent | |
| GetCurrentProfileTransform(bool bBindToNoticationDelegate) | UGripMotionControllerComponent | protected |
| GetFirstActiveGrip() | UGripMotionControllerComponent | |
| GetGripByActor(FBPActorGripInformation &Grip, AActor *ActorToLookForGrip, EBPVRResultSwitch &Result) | UGripMotionControllerComponent | |
| GetGripByComponent(FBPActorGripInformation &Grip, UPrimitiveComponent *ComponentToLookForGrip, EBPVRResultSwitch &Result) | UGripMotionControllerComponent | |
| GetGripByID(FBPActorGripInformation &Grip, uint8 IDToLookForGrip, EBPVRResultSwitch &Result) | UGripMotionControllerComponent | |
| GetGripByObject(FBPActorGripInformation &Grip, UObject *ObjectToLookForGrip, EBPVRResultSwitch &Result) | UGripMotionControllerComponent | |
| GetGripDistance_BP(UPARAM(ref) FBPActorGripInformation &Grip, FVector ExpectedLocation, float &CurrentDistance) | UGripMotionControllerComponent | |
| GetGripMass(const FBPActorGripInformation &Grip, float &Mass) | UGripMotionControllerComponent | |
| GetGrippedActors(TArray< AActor * > &GrippedActorArray) | UGripMotionControllerComponent | |
| GetGrippedComponents(TArray< UPrimitiveComponent * > &GrippedComponentsArray) | UGripMotionControllerComponent | |
| GetGrippedObjects(TArray< UObject * > &GrippedObjectsArray) | UGripMotionControllerComponent | |
| GetGripPtrByID(uint8 IDToLookForGrip) | UGripMotionControllerComponent | |
| GetGripWorldTransform(TArray< UVRGripScriptBase * > &GripScripts, float DeltaTime, FTransform &WorldTransform, const FTransform &ParentTransform, FBPActorGripInformation &Grip, AActor *actor, UPrimitiveComponent *root, bool bRootHasInterface, bool bActorHasInterface, bool bIsForTeleport, bool &bForceADrop) | UGripMotionControllerComponent | |
| GetHandType(EControllerHand &Hand) | UGripMotionControllerComponent | |
| GetIsComponentHeld(const UPrimitiveComponent *ComponentToCheck) | UGripMotionControllerComponent | |
| GetIsHeld(const AActor *ActorToCheck) | UGripMotionControllerComponent | |
| GetIsObjectHeld(const UObject *ObjectToCheck) | UGripMotionControllerComponent | |
| GetIsSecondaryAttachment(const USceneComponent *ComponentToCheck, FBPActorGripInformation &Grip) | UGripMotionControllerComponent | |
| GetNextGripID(bool bIsLocalGrip) | UGripMotionControllerComponent | inline |
| GetPhysicsConstraintForce(const FBPActorGripInformation &Grip, FVector &AngularForce, FVector &LinearForce) | UGripMotionControllerComponent | |
| GetPhysicsGrip(const FBPActorGripInformation &GripInfo) | UGripMotionControllerComponent | |
| GetPhysicsGrip(const uint8 GripID) | UGripMotionControllerComponent | |
| GetPhysicsGripIndex(const FBPActorGripInformation &GripInfo, int &index) | UGripMotionControllerComponent | |
| GetPhysicsHandleSettings(UPARAM(ref) const FBPActorGripInformation &Grip, FBPAdvancedPhysicsHandleSettings &PhysicsHandleSettingsOut) | UGripMotionControllerComponent | |
| GetPhysicsJointLength(const FBPActorGripInformation &GrippedActor, UPrimitiveComponent *rootComp, FVector &LocOut) | UGripMotionControllerComponent | |
| GetPhysicsVelocities(const FBPActorGripInformation &Grip, FVector &AngularVelocity, FVector &LinearVelocity) | UGripMotionControllerComponent | |
| GetPivotLocation() | UGripMotionControllerComponent | inline |
| GetPivotLocation_BP() | UGripMotionControllerComponent | |
| GetPivotTransform() | UGripMotionControllerComponent | inline |
| GetPivotTransform_BP() | UGripMotionControllerComponent | |
| GripActor(AActor *ActorToGrip, const FTransform &WorldOffset, bool bWorldOffsetIsRelative=false, FName OptionalSnapToSocketName=NAME_None, FName OptionalBoneToGripName=NAME_None, EGripCollisionType GripCollisionType=EGripCollisionType::InteractiveCollisionWithPhysics, EGripLateUpdateSettings GripLateUpdateSetting=EGripLateUpdateSettings::NotWhenCollidingOrDoubleGripping, EGripMovementReplicationSettings GripMovementReplicationSetting=EGripMovementReplicationSettings::ForceClientSideMovement, float GripStiffness=1500.0f, float GripDamping=200.0f, bool bIsSlotGrip=false) | UGripMotionControllerComponent | |
| GripComponent(UPrimitiveComponent *ComponentToGrip, const FTransform &WorldOffset, bool bWorldOffsetIsRelative=false, FName OptionalsnapToSocketName=NAME_None, FName OptionalBoneToGripName=NAME_None, EGripCollisionType GripCollisionType=EGripCollisionType::InteractiveCollisionWithPhysics, EGripLateUpdateSettings GripLateUpdateSetting=EGripLateUpdateSettings::NotWhenCollidingOrDoubleGripping, EGripMovementReplicationSettings GripMovementReplicationSetting=EGripMovementReplicationSettings::ForceClientSideMovement, float GripStiffness=1500.0f, float GripDamping=200.0f, bool bIsSlotGrip=false) | UGripMotionControllerComponent | |
| GripControllerIsTracked() const | UGripMotionControllerComponent | |
| GripIDIncrementer | UGripMotionControllerComponent | |
| GripObject(UObject *ObjectToGrip, const FTransform &WorldOffset, bool bWorldOffsetIsRelative=false, FName OptionalSnapToSocketName=NAME_None, FName OptionalBoneToGripName=NAME_None, EGripCollisionType GripCollisionType=EGripCollisionType::InteractiveCollisionWithPhysics, EGripLateUpdateSettings GripLateUpdateSetting=EGripLateUpdateSettings::NotWhenCollidingOrDoubleGripping, EGripMovementReplicationSettings GripMovementReplicationSetting=EGripMovementReplicationSettings::ForceClientSideMovement, float GripStiffness=1500.0f, float GripDamping=200.0f, bool bIsSlotGrip=false) | UGripMotionControllerComponent | |
| GripObjectByInterface(UObject *ObjectToGrip, const FTransform &WorldOffset, bool bWorldOffsetIsRelative=false, FName OptionalBoneToGripName=NAME_None, FName OptionalSnapToSocketName=NAME_None, bool bIsSlotGrip=false) | UGripMotionControllerComponent | |
| GrippedObjects | UGripMotionControllerComponent | |
| GripPollControllerState(FVector &Position, FRotator &Orientation, float WorldToMetersScale) | UGripMotionControllerComponent | virtual |
| GripViewExtension | UGripMotionControllerComponent | private |
| HandleGlobalLerpToHand(FBPActorGripInformation &GripInformation, FTransform &WorldTransform, float DeltaTime) | UGripMotionControllerComponent | |
| HandleGripArray(TArray< FBPActorGripInformation > &GrippedObjectsArray, const FTransform &ParentTransform, float DeltaTime, bool bReplicatedArray=false) | UGripMotionControllerComponent | |
| HandleGripReplication(FBPActorGripInformation &Grip, FBPActorGripInformation *OldGripInfo=nullptr) | UGripMotionControllerComponent | inline |
| HasGripAuthority(const FBPActorGripInformation &Grip) | UGripMotionControllerComponent | inline |
| HasGripAuthority(const UObject *ObjToCheck) | UGripMotionControllerComponent | inline |
| HasGripMovementAuthority(const FBPActorGripInformation &Grip) | UGripMotionControllerComponent | inline |
| HasGrippedObjects() | UGripMotionControllerComponent | |
| HasTrackingParameters() | UGripMotionControllerComponent | |
| InitializeComponent() override | UGripMotionControllerComponent | virtual |
| InitializeLerpToHand(FBPActorGripInformation &GripInfo) | UGripMotionControllerComponent | |
| InterpolationSpeed | UGripMotionControllerComponent | |
| IsLocallyControlled() const | UGripMotionControllerComponent | inline |
| IsServer() const | UGripMotionControllerComponent | inline |
| IsTornOff() const | UGripMotionControllerComponent | inline |
| K2_GetFirstActiveGrip(FBPActorGripInformation &FirstActiveGrip) | UGripMotionControllerComponent | |
| LastLocationForLateUpdate | UGripMotionControllerComponent | |
| LastRelativePosition | UGripMotionControllerComponent | |
| LastSmoothRelativeTransform | UGripMotionControllerComponent | |
| LastUpdatesRelativePosition | UGripMotionControllerComponent | |
| LastUpdatesRelativeRotation | UGripMotionControllerComponent | |
| LateUpdateParams | UGripMotionControllerComponent | protected |
| LeashRange | UGripMotionControllerComponent | |
| LocallyGrippedObjects | UGripMotionControllerComponent | |
| LocalTransactionBuffer | UGripMotionControllerComponent | |
| MaximumHeight | UGripMotionControllerComponent | |
| MinimumHeight | UGripMotionControllerComponent | |
| MotionSampleUpdateBuffer | UGripMotionControllerComponent | |
| NetworkMaxSmoothUpdateDistance | UGripMotionControllerComponent | |
| NetworkNoSmoothUpdateDistance | UGripMotionControllerComponent | |
| NewControllerProfileEvent_Handle | UGripMotionControllerComponent | protected |
| NewControllerProfileLoaded() | UGripMotionControllerComponent | protected |
| NotifyDrop(const FBPActorGripInformation &NewDrop, bool bSimulate) | UGripMotionControllerComponent | |
| NotifyDropAndSocket(const FBPActorGripInformation &NewDrop, USceneComponent *SocketingParent, FName OptionalSocketName, const FTransform_NetQuantize &RelativeTransformToParent, bool bWeldBodies=true) | UGripMotionControllerComponent | |
| NotifyGrip(FBPActorGripInformation &NewGrip, bool bIsReInit=false) | UGripMotionControllerComponent | |
| NotifyGripTransformChanged(const FBPActorGripInformation &GripInfo) | UGripMotionControllerComponent | inline |
| ObjectsWaitingForSocketUpdate | UGripMotionControllerComponent | |
| OnAttachmentChanged() override | UGripMotionControllerComponent | virtual |
| OnClientAuthGripConflict | UGripMotionControllerComponent | |
| OnControllerProfileTransformChanged | UGripMotionControllerComponent | |
| OnDroppedObject | UGripMotionControllerComponent | |
| OnGripMassUpdated(FBodyInstance *GripBodyInstance) | UGripMotionControllerComponent | |
| OnGripOutOfRange | UGripMotionControllerComponent | |
| OnGrippedObject | UGripMotionControllerComponent | |
| OnGripTransformChanged | UGripMotionControllerComponent | |
| OnLerpToHandFinished | UGripMotionControllerComponent | |
| OnRep_GrippedObjects(TArray< FBPActorGripInformation > OriginalArrayState) | UGripMotionControllerComponent | inlinevirtual |
| OnRep_LocallyGrippedObjects(TArray< FBPActorGripInformation > OriginalArrayState) | UGripMotionControllerComponent | inlinevirtual |
| OnRep_LocalTransaction(TArray< FBPActorGripInformation > OriginalArrayState) | UGripMotionControllerComponent | inlinevirtual |
| OnRep_ReplicatedControllerTransform() | UGripMotionControllerComponent | virtual |
| OnSecondaryGripAdded | UGripMotionControllerComponent | |
| OnSecondaryGripRemoved | UGripMotionControllerComponent | |
| OnSocketingObject | UGripMotionControllerComponent | |
| OnTeleportedGrips | UGripMotionControllerComponent | |
| OnTrackingChanged | UGripMotionControllerComponent | |
| OnUnregister() override | UGripMotionControllerComponent | virtual |
| OverrideSendTransform | UGripMotionControllerComponent | |
| PausePhysicsHandle(FBPActorPhysicsHandleInformation *HandleInfo) | UGripMotionControllerComponent | |
| PeakFilter | UGripMotionControllerComponent | |
| PhysicsGrips | UGripMotionControllerComponent | |
| PostTeleportMoveGrippedObjects() | UGripMotionControllerComponent | |
| ReCreateGrip(FBPActorGripInformation &GripInfo) | UGripMotionControllerComponent | inline |
| RegisterEndPhysicsTick(bool bRegister) | UGripMotionControllerComponent | |
| RemoveSecondaryAttachmentFromGrip(const FBPActorGripInformation &GripToRemoveAttachment, float LerpToTime=0.25f) | UGripMotionControllerComponent | |
| RemoveSecondaryAttachmentFromGripByID(const uint8 GripID=0, float LerpToTime=0.25f) | UGripMotionControllerComponent | |
| RemoveSecondaryAttachmentPoint(UObject *GrippedObjectToRemoveAttachment, float LerpToTime=0.25f) | UGripMotionControllerComponent | |
| ReplicatedControllerTransform | UGripMotionControllerComponent | |
| RunNetworkedSmoothing(float DeltaTime) | UGripMotionControllerComponent | |
| SecondaryGripIDs | UGripMotionControllerComponent | |
| SendRenderTransform_Concurrent() override | UGripMotionControllerComponent | protectedvirtual |
| Server_NotifyDropAndSocketGrip(uint8 GripID, USceneComponent *SocketingParent, FName OptionalSocketName, const FTransform_NetQuantize &RelativeTransformToParent, bool bWeldBodies=true) | UGripMotionControllerComponent | |
| Server_NotifyHandledTransaction(uint8 GripID) | UGripMotionControllerComponent | |
| Server_NotifyLocalGripAddedOrChanged(const FBPActorGripInformation &newGrip) | UGripMotionControllerComponent | |
| Server_NotifyLocalGripRemoved(uint8 GripID, const FTransform_NetQuantize &TransformAtDrop, FVector_NetQuantize100 AngularVelocity, FVector_NetQuantize100 LinearVelocity) | UGripMotionControllerComponent | |
| Server_NotifySecondaryAttachmentChanged(uint8 GripID, const FBPSecondaryGripInfo &SecondaryGripInfo) | UGripMotionControllerComponent | |
| Server_NotifySecondaryAttachmentChanged_Retain(uint8 GripID, const FBPSecondaryGripInfo &SecondaryGripInfo, const FTransform_NetQuantize &NewRelativeTransform) | UGripMotionControllerComponent | |
| Server_SendControllerTransform(FBPVRComponentPosRep NewTransform) | UGripMotionControllerComponent | |
| SetCustomPivotComponent(USceneComponent *NewCustomPivotComponent, FName PivotSocketName=NAME_None) | UGripMotionControllerComponent | |
| SetGripAdditionTransform(const FBPActorGripInformation &Grip, EBPVRResultSwitch &Result, const FTransform &NewAdditionTransform, bool bMakeGripRelative=false) | UGripMotionControllerComponent | |
| SetGripCollisionType(const FBPActorGripInformation &Grip, EBPVRResultSwitch &Result, EGripCollisionType NewGripCollisionType=EGripCollisionType::InteractiveCollisionWithPhysics) | UGripMotionControllerComponent | |
| SetGripConstraintStiffnessAndDamping(const FBPActorGripInformation *Grip, bool bUseHybridMultiplier=false) | UGripMotionControllerComponent | |
| SetGripHybridLock(const FBPActorGripInformation &Grip, EBPVRResultSwitch &Result, bool bIsLocked=false) | UGripMotionControllerComponent | |
| SetGripLateUpdateSetting(const FBPActorGripInformation &Grip, EBPVRResultSwitch &Result, EGripLateUpdateSettings NewGripLateUpdateSetting=EGripLateUpdateSettings::NotWhenCollidingOrDoubleGripping) | UGripMotionControllerComponent | |
| SetGripPaused(const FBPActorGripInformation &Grip, EBPVRResultSwitch &Result, bool bIsPaused=false, bool bNoConstraintWhenPaused=false) | UGripMotionControllerComponent | |
| SetGripRelativeTransform(const FBPActorGripInformation &Grip, EBPVRResultSwitch &Result, const FTransform &NewRelativeTransform) | UGripMotionControllerComponent | |
| SetGripStiffnessAndDamping(const FBPActorGripInformation &Grip, EBPVRResultSwitch &Result, float NewStiffness, float NewDamping, bool bAlsoSetAngularValues=false, float OptionalAngularStiffness=0.0f, float OptionalAngularDamping=0.0f) | UGripMotionControllerComponent | |
| SetPausedTransform(const FBPActorGripInformation &Grip, const FTransform &PausedTransform, bool bTeleport=false) | UGripMotionControllerComponent | |
| SetPhysicsHandleSettings(UPARAM(ref) const FBPActorGripInformation &Grip, UPARAM(ref) const FBPAdvancedPhysicsHandleSettings &PhysicsHandleSettingsIn) | UGripMotionControllerComponent | |
| SetSocketTransform(UObject *ObjectToSocket, const FTransform_NetQuantize RelativeTransformToParent) | UGripMotionControllerComponent | |
| SetUpPhysicsHandle(const FBPActorGripInformation &NewGrip, TArray< UVRGripScriptBase * > *GripScripts=nullptr) | UGripMotionControllerComponent | |
| SetUpPhysicsHandle_BP(UPARAM(ref) const FBPActorGripInformation &Grip) | UGripMotionControllerComponent | |
| SmoothingSpeed | UGripMotionControllerComponent | |
| Socket_Implementation(UObject *ObjectToSocket, bool bWasSimulating, USceneComponent *SocketingParent, FName OptionalSocketName, const FTransform_NetQuantize &RelativeTransformToParent, bool bWeldBodies=true) | UGripMotionControllerComponent | |
| TeleportMoveGrip(UPARAM(ref) FBPActorGripInformation &Grip, bool bTeleportPhysicsGrips=true, bool bIsForPostTeleport=false) | UGripMotionControllerComponent | |
| TeleportMoveGrip_Impl(FBPActorGripInformation &Grip, bool bTeleportPhysicsGrips, bool bIsForPostTeleport, FTransform &OptionalTransform) | UGripMotionControllerComponent | |
| TeleportMoveGrippedActor(AActor *GrippedActorToMove, bool bTeleportPhysicsGrips=true) | UGripMotionControllerComponent | |
| TeleportMoveGrippedComponent(UPrimitiveComponent *ComponentToMove, bool bTeleportPhysicsGrips=true) | UGripMotionControllerComponent | |
| TeleportMoveGrips(bool bTeleportPhysicsGrips=true, bool bIsForPostTeleport=false) | UGripMotionControllerComponent | |
| TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) override | UGripMotionControllerComponent | |
| TickGrip(float DeltaTime) | UGripMotionControllerComponent | |
| TrackingScaler | UGripMotionControllerComponent | |
| UGripMotionControllerComponent(const FObjectInitializer &ObjectInitializer) | UGripMotionControllerComponent | |
| UnPausePhysicsHandle(FBPActorGripInformation &GripInfo, FBPActorPhysicsHandleInformation *HandleInfo) | UGripMotionControllerComponent | |
| UpdatePhysicsHandle(uint8 GripID, bool bFullyRecreate=true) | UGripMotionControllerComponent | |
| UpdatePhysicsHandle(const FBPActorGripInformation &GripInfo, bool bFullyRecreate=true) | UGripMotionControllerComponent | |
| UpdatePhysicsHandle_BP(UPARAM(ref) const FBPActorGripInformation &Grip, bool bFullyRecreate=true) | UGripMotionControllerComponent | |
| UpdatePhysicsHandleTransform(const FBPActorGripInformation &GrippedActor, const FTransform &NewTransform) | UGripMotionControllerComponent | |
| UpdatePhysicsHandleTransform_BP(UPARAM(ref) const FBPActorGripInformation &GrippedActor, UPARAM(ref) const FTransform &NewTransform) | UGripMotionControllerComponent | |
| UpdateTracking(float DeltaTime) | UGripMotionControllerComponent | |
| VelocityCalculationType | UGripMotionControllerComponent | |
| VelocitySamples | UGripMotionControllerComponent | |
| VRBaseCharTransformRPC_Pointer typedef | UGripMotionControllerComponent | |
| ~UGripMotionControllerComponent() | UGripMotionControllerComponent |