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A Demo Project for the UnrealEngineSDK
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This is the complete list of members for IVRGripInterface, including all inherited members.
| AdvancedGripSettings() | IVRGripInterface | |
| AllowsMultipleGrips() | IVRGripInterface | |
| ClosestGripSlotInRange(FVector WorldLocation, bool bSecondarySlot, bool &bHadSlotInRange, FTransform &SlotWorldTransform, FName &SlotName, UGripMotionControllerComponent *CallingController=nullptr, FName OverridePrefix=NAME_None) | IVRGripInterface | |
| DenyGripping(UGripMotionControllerComponent *GripInitiator=nullptr) | IVRGripInterface | |
| GENERATED_IINTERFACE_BODY() | IVRGripInterface | private |
| GetGripScripts(TArray< UVRGripScriptBase * > &ArrayReference) | IVRGripInterface | |
| GetGripStiffnessAndDamping(float &GripStiffnessOut, float &GripDampingOut) | IVRGripInterface | |
| GetPrimaryGripType(bool bIsSlot) | IVRGripInterface | |
| GripBreakDistance() | IVRGripInterface | |
| GripLateUpdateSetting() | IVRGripInterface | |
| GripMovementReplicationType() | IVRGripInterface | |
| IsHeld(TArray< FBPGripPair > &HoldingControllers, bool &bIsHeld) | IVRGripInterface | |
| Native_NotifyThrowGripDelegates(UGripMotionControllerComponent *Controller, bool bGripped, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) | IVRGripInterface | virtual |
| OnChildGrip(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) | IVRGripInterface | |
| OnChildGripRelease(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) | IVRGripInterface | |
| OnEndSecondaryUsed() | IVRGripInterface | |
| OnEndUsed() | IVRGripInterface | |
| OnGrip(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) | IVRGripInterface | |
| OnGripRelease(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) | IVRGripInterface | |
| OnInput(FKey Key, EInputEvent KeyEvent) | IVRGripInterface | |
| OnSecondaryGrip(UGripMotionControllerComponent *GripOwningController, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation) | IVRGripInterface | |
| OnSecondaryGripRelease(UGripMotionControllerComponent *GripOwningController, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation) | IVRGripInterface | |
| OnSecondaryUsed() | IVRGripInterface | |
| OnUsed() | IVRGripInterface | |
| RequestsSocketing(USceneComponent *&ParentToSocketTo, FName &OptionalSocketName, FTransform_NetQuantize &RelativeTransform) | IVRGripInterface | |
| SecondaryGripType() | IVRGripInterface | |
| SetHeld(UGripMotionControllerComponent *HoldingController, uint8 GripID, bool bIsHeld) | IVRGripInterface | |
| SimulateOnDrop() | IVRGripInterface | |
| TeleportBehavior() | IVRGripInterface | |
| TickGrip(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation, float DeltaTime) | IVRGripInterface |