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A Demo Project for the UnrealEngineSDK
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This is the complete list of members for FPhysicsReplicationVR, including all inherited members.
| ApplyRigidBodyState(float DeltaSeconds, FBodyInstance *BI, FReplicatedPhysicsTarget &PhysicsTarget, const FRigidBodyErrorCorrection &ErrorCorrection, const float PingSecondsOneWay) override | FPhysicsReplicationVR | virtual |
| FPhysicsReplicationVR(FPhysScene *PhysScene) | FPhysicsReplicationVR | |
| IsInitialized() | FPhysicsReplicationVR | static |
| OnTick(float DeltaSeconds, TMap< TWeakObjectPtr< UPrimitiveComponent >, FReplicatedPhysicsTarget > &ComponentsToTargets) override | FPhysicsReplicationVR | virtual |
| PhysSceneVR | FPhysicsReplicationVR | |
| ~FPhysicsReplicationVR() | FPhysicsReplicationVR |