| ActivateFPSMode(bool Enable) | APixoVRCharacter | |
| ActivateHint() | APixoVRCharacter | |
| ActivateLaserBeam(EControllerHand Hand, bool InActivate) | APixoVRCharacter | |
| ActivateProgressBar(EControllerHand Hand, bool InActivate) | APixoVRCharacter | |
| ActivateTeleporter(EControllerHand Hand, bool InActivate) | APixoVRCharacter | |
| ActivateWristMenu(EControllerHand Hand) | APixoVRCharacter | |
| AddActorWorldRotationVR(FRotator DeltaRot, bool bUseYawOnly=true) | AVRBaseCharacter | |
| APixoVRCharacter() | APixoVRCharacter | |
| AVRBaseCharacter(const FObjectInitializer &ObjectInitializer=FObjectInitializer::Get()) | AVRBaseCharacter | |
| AVRCharacter(const FObjectInitializer &ObjectInitializer=FObjectInitializer::Get()) | AVRCharacter | |
| bActivateLeftLaser | APixoVRCharacter | |
| bActivateRightLaser | APixoVRCharacter | |
| BaseLookUpRate | APixoVRCharacter | |
| BaseTurnRate | APixoVRCharacter | |
| bDisableToolsInputBindings | APixoVRCharacter | |
| BeginPlay() override | APixoVRCharacter | virtual |
| bFlagTeleported | AVRBaseCharacter | |
| bFlagTeleportedGrips | AVRBaseCharacter | |
| bFPSMode | APixoVRCharacter | private |
| bIsOverWidgetUse | APixoVRCharacter | private |
| bLaserBeamActive | APixoVRCharacter | |
| bLeftLaserBeamIsActiveOnStart | APixoVRCharacter | |
| Body | APixoVRCharacter | |
| bRightLaserBeamIsActiveOnStart | APixoVRCharacter | |
| bTeleporterEnabled | APixoVRCharacter | |
| bTrackingPaused | AVRBaseCharacter | |
| bUseExperimentalUnseatModeFix | AVRBaseCharacter | |
| CanTeleport() const | APixoVRCharacter | virtual |
| CurrentWristMenuHand | APixoVRCharacter | |
| DeactivateHint() | APixoVRCharacter | |
| DefaultNavigationFilterClass | AVRBaseCharacter | |
| DefaultPlayerHeight | APixoVRCharacter | |
| DeflectionAngle | APixoVRCharacter | |
| EventGraph() | ADemoPixoVRCharacter_C | private |
| ExecuteTeleportation(EControllerHand Hand) | APixoVRCharacter | |
| ExtendedSimpleMoveToLocation(const FVector &GoalLocation, float AcceptanceRadius=-1, bool bStopOnOverlap=false, bool bUsePathfinding=true, bool bProjectDestinationToNavigation=true, bool bCanStrafe=false, TSubclassOf< UNavigationQueryFilter > FilterClass=NULL, bool bAllowPartialPath=true) override | AVRCharacter | virtual |
| FadeSphere | APixoVRCharacter | |
| GatherCurrentMovement() override | AVRBaseCharacter | virtual |
| GENERATED_BODY() | APixoVRCharacter | private |
| GetCurrentNavigationPathPoints(TArray< FVector > &NavigationPointList) | AVRBaseCharacter | |
| GetLifetimeReplicatedProps(TArray< FLifetimeProperty > &OutLifetimeProps) const override | APixoVRCharacter | virtual |
| GetMoveStatus() const | AVRBaseCharacter | inline |
| GetNavAgentLocation() const override | AVRCharacter | |
| GetTargetLocation(AActor *RequestedBy) const override | AVRBaseCharacter | inlinevirtual |
| GetTeleportLocation(FVector OriginalLocation) override | AVRCharacter | virtual |
| GetVRForwardVector() const | AVRBaseCharacter | inline |
| GetVRHeadLocation() const | AVRBaseCharacter | inline |
| GetVRLocation() const | AVRBaseCharacter | inline |
| GetVRLocation_Inline() const | AVRBaseCharacter | inline |
| GetVRRightVector() const | AVRBaseCharacter | inline |
| GetVRRotation() const | AVRBaseCharacter | inline |
| GetVRUpVector() const | AVRBaseCharacter | inline |
| GrabLeftPressed() | APixoVRCharacter | virtual |
| GrabLeftReleased() | APixoVRCharacter | virtual |
| GrabRightPressed() | APixoVRCharacter | virtual |
| GrabRightReleased() | APixoVRCharacter | virtual |
| HandleActivateWristMenuPressed() | APixoVRCharacter | |
| HandleActivateWristMenuPressedLeft() | APixoVRCharacter | |
| HandleActivateWristMenuPressedRight() | APixoVRCharacter | |
| HandleHandAnimationLaser(EControllerHand Hand) | APixoVRCharacter | |
| HandleLaserBeamLeftPressed() | APixoVRCharacter | |
| HandleLaserBeamRightPressed() | APixoVRCharacter | |
| HandleLaserReleaseLeft() | APixoVRCharacter | |
| HandleLaserReleaseRight() | APixoVRCharacter | |
| HandleLaserSelect(EControllerHand Hand, bool Pressed) | APixoVRCharacter | |
| HandleLaserSelectEvent(EControllerHand Hand, bool Pressed) | APixoVRCharacter | |
| HandleLaserSelectLeft() | APixoVRCharacter | |
| HandleLaserSelectRight() | APixoVRCharacter | |
| HandleSelectWristMenuItemPressed() | APixoVRCharacter | |
| HandleSelectWristMenuItemPressedLeft() | APixoVRCharacter | virtual |
| HandleSelectWristMenuItemPressedRight() | APixoVRCharacter | virtual |
| HandleTeleportLeftPressed() | APixoVRCharacter | |
| HandleTeleportLeftReleased() | APixoVRCharacter | |
| HandleTeleportLeftRight(float Value) | APixoVRCharacter | |
| HandleTeleportLeftUp(float Value) | APixoVRCharacter | |
| HandleTeleportRightPressed() | APixoVRCharacter | |
| HandleTeleportRightReleased() | APixoVRCharacter | |
| HandleTeleportRightRight(float Value) | APixoVRCharacter | |
| HandleTeleportRightUp(float Value) | APixoVRCharacter | |
| HandleWristMenuDoubleTap(FKey InputKey) | APixoVRCharacter | virtual |
| HandleWristMenuItem1Pressed() | APixoVRCharacter | virtual |
| HandleWristMenuItem2Pressed() | APixoVRCharacter | virtual |
| HandleWristMenuItem3Pressed() | APixoVRCharacter | virtual |
| HandleWristMenuItem4Pressed() | APixoVRCharacter | virtual |
| HandleWristMenuItem5Pressed() | APixoVRCharacter | virtual |
| HandleWristMenuItem6Pressed() | APixoVRCharacter | virtual |
| HandleWristMenuItem7Pressed() | APixoVRCharacter | virtual |
| HandleWristMenuItem8Pressed() | APixoVRCharacter | virtual |
| HasPartialPath() const | AVRBaseCharacter | inline |
| Head | APixoVRCharacter | |
| HintManager | APixoVRCharacter | |
| HoldToolLeft | APixoVRCharacter | |
| HoldToolRight | APixoVRCharacter | |
| InitSeatedModeTransition() | AVRBaseCharacter | |
| InputAdapter | APixoVRCharacter | private |
| InputsTable | APixoVRCharacter | |
| IsLaserActivated(bool &IsActivated, EControllerHand &Hand) | APixoVRCharacter | |
| IsOverWidgetUse(EControllerHand Hand, bool InPressed) | APixoVRCharacter | |
| K2_GetVRHeadLocation() const | AVRBaseCharacter | inline |
| LaserControllerClass | APixoVRCharacter | |
| LaserControllerLeft | APixoVRCharacter | |
| LaserControllerRight | APixoVRCharacter | |
| LastPressedKey | APixoVRCharacter | |
| LastTeleportLeftDirectionVector | APixoVRCharacter | |
| LastTeleportRightDirectionVector | APixoVRCharacter | |
| LeftLaserBeamSocket | APixoVRCharacter | |
| LeftMotionController | AVRBaseCharacter | |
| LeftMotionControllerComponentName | AVRBaseCharacter | static |
| LeftTeleporterSocket | APixoVRCharacter | |
| LongHoldComponent | APixoVRCharacter | |
| LookUpAtRate(float Rate) | APixoVRCharacter | |
| MirroredWristMenuScale | APixoVRCharacter | |
| MoveForward(float Value) | APixoVRCharacter | |
| MoveRight(float Value) | APixoVRCharacter | |
| MulticastActivateTeleporter(EControllerHand Hand, bool InActivate) | APixoVRCharacter | |
| MultiHandleLaserSelectEvent(EControllerHand Hand, bool Pressed) | APixoVRCharacter | |
| NavigationMoveCompleted(FAIRequestID RequestID, const FPathFollowingResult &Result) | AVRBaseCharacter | inlinevirtual |
| NetSmoother | AVRBaseCharacter | |
| NotifyActivateTeleporter(EControllerHand Hand, bool InActivate) | APixoVRCharacter | |
| NotifyOfTeleport(bool bRegisterAsTeleport=true) | AVRBaseCharacter | virtual |
| OffsetComponentToWorld | AVRBaseCharacter | |
| OnBeginWallPushback(FHitResult HitResultOfImpact, bool bHadLocomotionInput, FVector HmdInput) | AVRBaseCharacter | |
| OnBeginWallPushback_Implementation(FHitResult HitResultOfImpact, bool bHadLocomotionInput, FVector HmdInput) | AVRBaseCharacter | virtual |
| OnCharacterNetworkCorrected_Bind | AVRBaseCharacter | |
| OnCharacterTeleported_Bind | AVRBaseCharacter | |
| OnClimbingSteppedUp() | AVRBaseCharacter | |
| OnClimbingSteppedUp_Implementation() | AVRBaseCharacter | virtual |
| OnCustomMoveActionPerformed(EVRMoveAction MoveActionType, FVector MoveActionVector, FRotator MoveActionRotator, uint8 MoveActionFlags) | AVRBaseCharacter | |
| OnCustomMoveActionPerformed_Implementation(EVRMoveAction MoveActionType, FVector MoveActionVector, FRotator MoveActionRotator, uint8 MoveActionFlags) | AVRBaseCharacter | virtual |
| OnEndWallPushback() | AVRBaseCharacter | |
| OnEndWallPushback_Implementation() | AVRBaseCharacter | virtual |
| OnHandGrabAction | APixoVRCharacter | |
| OnPlayerStateReplicated_Bind | AVRBaseCharacter | |
| OnRep_CapsuleHeight() | AVRBaseCharacter | inline |
| OnRep_Controller() override | AVRBaseCharacter | virtual |
| OnRep_PlayerState() override | AVRBaseCharacter | virtual |
| OnRep_ReplicatedMovement() override | AVRBaseCharacter | virtual |
| OnRep_SeatedCharInfo() | AVRBaseCharacter | virtual |
| OnSeatedModeChanged(bool bNewSeatedMode, bool bWasAlreadySeated) | AVRBaseCharacter | |
| OnSeatedModeChanged_Implementation(bool bNewSeatedMode, bool bWasAlreadySeated) | AVRBaseCharacter | inlinevirtual |
| OnSeatThreshholdChanged(bool bIsWithinThreshold, float ToThresholdScaler) | AVRBaseCharacter | |
| OnSeatThreshholdChanged_Bind | AVRBaseCharacter | |
| OnSeatThreshholdChanged_Implementation(bool bIsWithinThreshold, float ToThresholdScaler) | AVRBaseCharacter | inlinevirtual |
| OnTeleportationActivated() | APixoVRCharacter | inline |
| OnTeleportationActivatedEvent | APixoVRCharacter | private |
| OnWristMenuActivated | APixoVRCharacter | |
| OwningVRPlayerController | AVRBaseCharacter | |
| ParentRelativeAttachment | AVRBaseCharacter | |
| ParentRelativeAttachmentComponentName | AVRBaseCharacter | static |
| PausedTrackingLoc | AVRBaseCharacter | |
| PausedTrackingRot | AVRBaseCharacter | |
| PerformIsOverWidgetUse(EControllerHand Hand, bool InPressed) | APixoVRCharacter | |
| PlayerDestroyed(AActor *Act) | APixoVRCharacter | private |
| PossessedBy(AController *NewController) override | APixoVRCharacter | virtual |
| PostInitializeComponents() override | AVRBaseCharacter | virtual |
| PreReplication(IRepChangedPropertyTracker &ChangedPropertyTracker) override | AVRBaseCharacter | virtual |
| ProgressBar | APixoVRCharacter | |
| ProgressBarClass | APixoVRCharacter | |
| ReceiveNavigationMoveCompleted(EPathFollowingResult::Type PathingResult) | AVRBaseCharacter | |
| RegenerateOffsetComponentToWorld(bool bUpdateBounds, bool bCalculatePureYaw) override | AVRCharacter | virtual |
| ReplicatedCameraComponentName | AVRBaseCharacter | static |
| ReplicatedCapsuleHeight | AVRBaseCharacter | |
| ReplicatedMovementVR | AVRBaseCharacter | |
| ResetHand(bool RightHand) | APixoVRCharacter | |
| ResetHandHoldingObject() | APixoVRCharacter | |
| RightLaserBeamSocket | APixoVRCharacter | |
| RightMotionController | AVRBaseCharacter | |
| RightMotionControllerComponentName | AVRBaseCharacter | static |
| RightTeleporterSocket | APixoVRCharacter | |
| SeatInformation | AVRBaseCharacter | |
| SelectWristMenu(EControllerHand Hand) | APixoVRCharacter | |
| Server_ReZeroSeating(FTransform_NetQuantize NewTargetTransform, FTransform_NetQuantize NewInitialRelCameraTransform, bool bZeroToHead=true) | AVRBaseCharacter | |
| Server_SendTransformCamera(FBPVRComponentPosRep NewTransform) | AVRBaseCharacter | |
| Server_SendTransformLeftController(FBPVRComponentPosRep NewTransform) | AVRBaseCharacter | |
| Server_SendTransformRightController(FBPVRComponentPosRep NewTransform) | AVRBaseCharacter | |
| Server_SetSeatedMode(USceneComponent *SeatParent, bool bSetSeatedMode, FTransform_NetQuantize TargetTransform, FTransform_NetQuantize InitialRelCameraTransform, float AllowedRadius=40.0f, float AllowedRadiusThreshold=20.0f, bool bZeroToHead=true, EVRConjoinedMovementModes PostSeatedMovementMode=EVRConjoinedMovementModes::C_MOVE_Walking) | AVRBaseCharacter | |
| SetActorLocationAndRotationVR(FVector NewLoc, FRotator NewRot, bool bUseYawOnly=true, bool bAccountForHMDRotation=true, bool bTeleport=false) | AVRBaseCharacter | |
| SetActorLocationVR(FVector NewLoc, bool bTeleport) | AVRBaseCharacter | |
| SetActorRotationVR(FRotator NewRot, bool bUseYawOnly=true, bool bAccountForHMDRotation=true) | AVRBaseCharacter | |
| SetCharacterHalfHeightVR(float HalfHeight, bool bUpdateOverlaps=true) override | AVRCharacter | virtual |
| SetCharacterSizeVR(float NewRadius, float NewHalfHeight, bool bUpdateOverlaps=true) override | AVRCharacter | virtual |
| SetSeatedMode(USceneComponent *SeatParent, bool bSetSeatedMode, FTransform TargetTransform, FTransform InitialRelCameraTransform, float AllowedRadius=40.0f, float AllowedRadiusThreshold=20.0f, bool bZeroToHead=true, EVRConjoinedMovementModes PostSeatedMovementMode=EVRConjoinedMovementModes::C_MOVE_Walking) | AVRBaseCharacter | |
| SetSeatRelativeLocationAndRotationVR(FVector LocDelta) | AVRBaseCharacter | |
| SetupPlayerInputComponent(UInputComponent *PlayerInputComponent) override | APixoVRCharacter | virtual |
| ShowTool(EControllerHand Hand, AActor *Tool) | APixoVRCharacter | |
| SmoothingSceneParentComponentName | AVRBaseCharacter | static |
| SpawnActorInHand(TSubclassOf< AActor > ActorClass, bool RightHand) | APixoVRCharacter | |
| SpawnLaserBeam(EControllerHand Hand, bool InActivate) | APixoVRCharacter | |
| SpawnProgressBar() | APixoVRCharacter | |
| SpawnTeleporter(EControllerHand Hand, bool InActivate) | APixoVRCharacter | |
| SpawnWristMenu() | APixoVRCharacter | |
| StopNavigationMovement() | AVRBaseCharacter | inline |
| TeleportControllerClass | APixoVRCharacter | |
| TeleportControllerLeft | APixoVRCharacter | |
| TeleportControllerRight | APixoVRCharacter | |
| TeleportTo(const FVector &DestLocation, const FRotator &DestRotation, bool bIsATest=false, bool bNoCheck=false) override | AVRCharacter | virtual |
| Tick(float DeltaTime) override | APixoVRCharacter | virtual |
| TickSeatInformation(float DeltaTime) | AVRBaseCharacter | |
| ToolSocket | APixoVRCharacter | |
| TurnAtRate(float Rate) | APixoVRCharacter | |
| TurnVRLeft() | APixoVRCharacter | virtual |
| TurnVRRight() | APixoVRCharacter | virtual |
| UpdateClimbingMovement(float DeltaTime) | AVRBaseCharacter | |
| UpdateClimbingMovement_Implementation(float DeltaTime) | AVRBaseCharacter | inlinevirtual |
| UpdateLowGravMovement(float DeltaTime) | AVRBaseCharacter | |
| UpdateLowGravMovement_Implementation(float DeltaTime) | AVRBaseCharacter | inlinevirtual |
| UserConstructionScript() | ADemoPixoVRCharacter_C | private |
| VRHandClass | APixoVRCharacter | |
| VRHandLeft | APixoVRCharacter | |
| VRHandRight | APixoVRCharacter | |
| VRMovementReference | AVRBaseCharacter | |
| VRProxyComponent | AVRBaseCharacter | |
| VRProxyComponentName | AVRBaseCharacter | static |
| VRReplicateCapsuleHeight | AVRBaseCharacter | |
| VRReplicatedCamera | AVRBaseCharacter | |
| VRRootReference | AVRCharacter | |
| WristMenu | APixoVRCharacter | |
| WristMenuClass | APixoVRCharacter | |
| WristMenuLoc | APixoVRCharacter | |
| WristMenuSocket | APixoVRCharacter | |
| ZeroToSeatInformation() | AVRBaseCharacter | inline |